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overworld-rpg/overworld-rpg.git
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Experimental overworld RPG engine
P. J. McDermott
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Age
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*
src/main.c: It's summer somewhere...
P. J. McDermott
2013-03-05
1
-5/+19
*
Change the viewport size.
P. J. McDermott
2013-03-05
2
-3/+3
*
src/main.c: Make demo day length less hardcoded.
P. J. McDermott
2013-03-04
1
-5/+7
*
src/area.c: Disable RLE on area layers.
P. J. McDermott
2013-03-04
1
-2/+1
*
Add a sprite color to palettes.
P. J. McDermott
2013-03-04
1
-2/+2
*
Support palette cycling in area layers.
P. J. McDermott
2013-03-04
3
-37/+18
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src/main.c: Merge palette cycling & walking demos.
P. J. McDermott
2013-03-04
1
-106/+60
*
Make palette cycling a real part of the engine.
P. J. McDermott
2013-03-04
4
-95/+180
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src/main.c: Tweak cosine palette cycling macro.
P. J. McDermott
2013-03-04
1
-4/+19
*
Add a default map palette.
P. J. McDermott
2013-03-03
2
-3/+19
*
Support palette properties in maps.
P. J. McDermott
2013-03-03
2
-5/+89
*
src/resources/palette.c: Fix EOF handling.
P. J. McDermott
2013-03-03
1
-0/+3
*
src/main.c: Run morn->day->eve->night cycle.
P. J. McDermott
2013-03-02
1
-34/+97
*
Write a GIMP palette parser.
P. J. McDermott
2013-03-02
3
-1/+183
*
src/main.c: Run day/night cycle on minutes clock.
P. J. McDermott
2013-03-02
1
-29/+41
*
src/main.c: Use cosine curve for day-night cycle.
P. J. McDermott
2013-03-02
1
-7/+23
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src/main.c: Run a day->night palette cycling demo.
P. J. McDermott
2013-03-02
1
-10/+30
*
src/area.c: Split up area_new().
P. J. McDermott
2013-03-02
2
-12/+25
*
src/resources/image.c: Clean up palette debugging.
P. J. McDermott
2013-02-24
1
-9/+13
*
Optionally list palette colors of loaded images.
P. J. McDermott
2013-02-22
1
-0/+14
*
Define installation directory preprocessor macros.
P. J. McDermott
2013-02-20
1
-1/+7
*
Prevent segmentation faults in some places.
P. J. McDermott
2013-02-20
2
-3/+24
*
Organize maps in their own directory.
P. J. McDermott
2013-02-20
1
-1/+1
*
Improve build system.
P. J. McDermott
2013-02-20
2
-2/+2
*
Distribute headers and data.
P. J. McDermott
2013-02-20
2
-10/+10
*
Clean up some "#if 0" conditions.
P. J. McDermott
2013-02-19
4
-217/+4
*
Disable TMX parser debugging noise by default.
P. J. McDermott
2013-02-19
2
-0/+70
*
Enable and fix a bunch of GCC warnings.
P. J. McDermott
2013-02-19
9
-17/+18
*
Try to get some small performance improvements.
P. J. McDermott
2013-02-19
2
-2/+3
*
Enable more GCC warnings.
P. J. McDermott
2013-02-19
1
-0/+1
*
src/area.c: Consolidate area layer creation code.
P. J. McDermott
2013-02-19
1
-38/+16
*
Limit surfaces to 8 bpp. Set keys and palettes.
P. J. McDermott
2013-02-19
4
-30/+74
*
Add struct map * member to struct area.
P. J. McDermott
2013-02-19
3
-24/+26
*
Merge src/layer.h into src/area.h.
P. J. McDermott
2013-02-19
3
-13/+6
*
Consolidate area layers a bit.
P. J. McDermott
2013-02-19
2
-28/+30
*
Adjust height of demo "sprite".
P. J. McDermott
2013-02-19
1
-3/+3
*
Make demo smoother.
P. J. McDermott
2013-02-19
1
-16/+16
*
Improve demo and clean up main().
P. J. McDermott
2013-02-19
2
-153/+58
*
Attempt to store surfaces in video memory.
P. J. McDermott
2013-02-19
2
-2/+2
*
Fix graphics glitch with negative viewport coords.
P. J. McDermott
2013-02-19
2
-15/+34
*
Implement and test renderer.
P. J. McDermott
2013-02-19
4
-15/+222
*
Make the tileset firstgid a Uint32.
P. J. McDermott
2013-02-18
4
-5/+31
*
Clean up map layers.
P. J. McDermott
2013-02-18
3
-26/+14
*
Begin work on areas and viewports.
P. J. McDermott
2013-02-18
9
-8/+128
*
Fix unsafe (char *)->(int *). Ensure byte order.
P. J. McDermott
2013-02-18
2
-1/+15
*
Support collision and unknown map layers.
P. J. McDermott
2013-02-17
3
-3/+12
*
Support unused tileset properties.
P. J. McDermott
2013-02-17
1
-0/+3
*
Handle tiles and properties in tilesets.
P. J. McDermott
2013-02-17
2
-13/+121
*
Add map exits to a collisions array.
P. J. McDermott
2013-02-17
2
-1/+30
*
Divide map exit dimensions by map tile dimensions.
P. J. McDermott
2013-02-17
2
-1/+8
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