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authorP. J. McDermott <pjm@nac.net>2013-02-19 00:13:20 (EST)
committer P. J. McDermott <pjm@nac.net>2013-02-19 00:16:48 (EST)
commit79c6f91e7533f842a0f67770a641fceb5ad278e0 (patch)
tree13c97410318ee1ce1fac7863aa54cfcc2ce2d574 /src
parentd97803995c8512738297dcff27ceec60bd023405 (diff)
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Fix graphics glitch with negative viewport coords.
Diffstat (limited to 'src')
-rw-r--r--src/area.c47
-rw-r--r--src/area.h2
2 files changed, 34 insertions, 15 deletions
diff --git a/src/area.c b/src/area.c
index ae8b071..674a81c 100644
--- a/src/area.c
+++ b/src/area.c
@@ -118,35 +118,54 @@ render_area_to_viewport(struct area *area, struct viewport *vp)
void
render_area_to_surface(struct area *area, SDL_Rect *arearect,
- SDL_Surface *dst, SDL_Rect *dstrect)
+ SDL_Surface *surface, SDL_Rect *surfacerect)
{
- debug("Rendering %dx%d area rect at (%d,%d) "
- "onto %dx%d surface rect at (%d,%d)...",
- arearect->w, arearect->h, arearect->x, arearect->y,
- dstrect->w, dstrect->h, dstrect->x, dstrect->y);
+ SDL_Rect srcrect, dstrect;
+
+ memcpy(&srcrect, arearect, sizeof(srcrect));
+ memcpy(&dstrect, surfacerect, sizeof(dstrect));
/* Fast fill with black to avoid artifacts in off-map pixels. */
/* NB: This is gray, at least temporarily. */
- SDL_FillRect(dst, dstrect, SDL_MapRGB(dst->format, 63, 63, 63));
+ SDL_FillRect(surface, &dstrect,
+ SDL_MapRGB(surface->format, 63, 63, 63));
+
+ /* Avoid fun glitches due to negative coordinates in source
+ * rectangles. */
+ if (srcrect.x < 0) {
+ srcrect.x = 0;
+ dstrect.x = surfacerect->x - arearect->x;
+ }
+ if (srcrect.y < 0) {
+ srcrect.y = 0;
+ dstrect.y = surfacerect->y - arearect->y;
+ }
+
+#if 0
+ debug("Rendering %dx%d area rect at (%d,%d) "
+ "onto %dx%d surface rect at (%d,%d)...",
+ srcrect.w, srcrect.h, srcrect.x, srcrect.y,
+ dstrect.w, dstrect.h, dstrect.x, dstrect.y);
+#endif
/* Blit ground layer. */
- SDL_BlitSurface(area->map_layers[AREA_LAYER_GROUND], arearect,
- dst, dstrect);
+ SDL_BlitSurface(area->map_layers[AREA_LAYER_GROUND], &srcrect,
+ surface, &dstrect);
/* Blit low objects layer. */
- SDL_BlitSurface(area->map_layers[AREA_LAYER_OBJ_LOW], arearect,
- dst, dstrect);
+ SDL_BlitSurface(area->map_layers[AREA_LAYER_OBJ_LOW], &srcrect,
+ surface, &dstrect);
/* return;*/
/* TODO: Blit low sprites. */
/* Blit middle objects layer. */
- SDL_BlitSurface(area->map_layers[AREA_LAYER_OBJ_MID], arearect,
- dst, dstrect);
+ SDL_BlitSurface(area->map_layers[AREA_LAYER_OBJ_MID], &srcrect,
+ surface, &dstrect);
/* TODO: Blit high sprites. */
/* Blit high objects layer. */
- SDL_BlitSurface(area->map_layers[AREA_LAYER_OBJ_HIGH], arearect,
- dst, dstrect);
+ SDL_BlitSurface(area->map_layers[AREA_LAYER_OBJ_HIGH], &srcrect,
+ surface, &dstrect);
}
diff --git a/src/area.h b/src/area.h
index a1b7e92..aaddf1f 100644
--- a/src/area.h
+++ b/src/area.h
@@ -13,6 +13,6 @@ struct area {
struct area *area_new(struct map *map);
void render_area_to_viewport(struct area *area, struct viewport *vp);
void render_area_to_surface(struct area *area, SDL_Rect *arearect,
- SDL_Surface *dst, SDL_Rect *dstrect);
+ SDL_Surface *surface, SDL_Rect *surfacerect);
#endif