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* Move paddle updating code into new function.P. J. McDermott2013-05-201-25/+5
* Move wait() to the end of the game loop.P. J. McDermott2013-05-201-1/+1
* Crudely limit frame rate.P. J. McDermott2013-05-201-0/+2
* Make paddles unstoppable!P. J. McDermott2013-05-201-22/+36
* Add extra padding to vertical board edges.P. J. McDermott2013-05-201-6/+6
* Limit paddle movement to game board.P. J. McDermott2013-05-201-8/+22
* Clear paddle artifacts.P. J. McDermott2013-05-201-0/+12
* Start implementing game loop.P. J. McDermott2013-05-201-1/+50
* Draw the paddles on the screen.P. J. McDermott2013-05-201-0/+52
* Setup game, player, and paddle data structures.P. J. McDermott2013-05-201-0/+29