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#include <stdlib.h>
#include <unistd.h>
#include <curses.h>

#include "game.h"
#include "player.h"
#include "paddle.h"

static void draw_paddles(struct game *g);
static void wait(struct game *g);
static void input(struct game *g);
static void update(struct game *g);
static void draw(struct game *g);

struct game *
new_game(void)
{
	struct game *g;

	g = malloc(sizeof(*g));
	if (g == NULL) {
		return NULL;
	}

	g->players[0] = new_player();
	g->players[1] = new_player();

	return g;
}

void
free_game(struct game *g)
{
	free_player(g->players[0]);
	free_player(g->players[1]);

	free(g);
}

void
run_game(struct game *g)
{
	g->running = 1;

	while (g->running) {
		input(g);
		update(g);
		draw(g);
		wait(g);
	}
}

static void
wait(struct game *g)
{
	g->running = 1;
	usleep(10000);
}

static void
input(struct game *g)
{
	int c;

	timeout(0);
	for (;;) {
		c = getch();
		if (c == 'q') {
			g->running = 0;
		} else if (c == ERR) {
			break;
		} else if (c == KEY_LEFT) {
			g->players[0]->paddle_h.dir = -1;
		} else if (c == KEY_RIGHT) {
			g->players[0]->paddle_h.dir = 1;
		} else if (c == KEY_UP) {
			g->players[0]->paddle_v.dir = -1;
		} else if (c == KEY_DOWN) {
			g->players[0]->paddle_v.dir = 1;
		}
	}
}

static void
update(struct game *g)
{
	update_paddle(&g->players[0]->paddle_h);
	update_paddle(&g->players[0]->paddle_v);
	update_paddle(&g->players[1]->paddle_h);
	update_paddle(&g->players[1]->paddle_v);
}

static void
draw(struct game *g)
{
	draw_paddles(g);
}

static void
draw_paddles(struct game *g)
{
	int off;
	int pos;

	/* Player 1 horizontal paddle */
	for (pos = 0; pos < 79; ++pos) {
		mvprintw(23, pos, " ");
	}
	off = g->players[0]->paddle_h.pos;
	off -= g->players[0]->paddle_h.size / 2;
	for (pos = 0; pos < g->players[0]->paddle_h.size; ++pos) {
		attr_on(WA_REVERSE, NULL);
		mvprintw(23, off + pos, " ");
		attr_off(WA_REVERSE, NULL);
	}

	/* Player 1 vertical paddle */
	for (pos = 0; pos < 24; ++pos) {
		mvprintw(pos, 2, " ");
	}
	off = g->players[0]->paddle_v.pos;
	off -= g->players[0]->paddle_v.size / 2;
	for (pos = 0; pos < g->players[0]->paddle_v.size; ++pos) {
		attr_on(WA_REVERSE, NULL);
		mvprintw(off + pos, 2, " ");
		attr_off(WA_REVERSE, NULL);
	}

	/* Player 2 horizontal paddle */
	for (pos = 0; pos < 79; ++pos) {
		mvprintw(1, pos, " ");
	}
	off = g->players[1]->paddle_h.pos;
	off -= g->players[1]->paddle_h.size / 2;
	for (pos = 0; pos < g->players[1]->paddle_h.size; ++pos) {
		attr_on(WA_REVERSE, NULL);
		mvprintw(1, off + pos, " ");
		attr_off(WA_REVERSE, NULL);
	}

	/* Player 2 vertical paddle */
	for (pos = 0; pos < 24; ++pos) {
		mvprintw(pos, 77, " ");
	}
	off = g->players[1]->paddle_v.pos;
	off -= g->players[1]->paddle_v.size / 2;
	for (pos = 0; pos < g->players[1]->paddle_v.size; ++pos) {
		attr_on(WA_REVERSE, NULL);
		mvprintw(off + pos, 77, " ");
		attr_off(WA_REVERSE, NULL);
	}
}