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* Make balls move.P. J. McDermott2013-05-211-1/+1
* src/game.c: Limit frame rate to 30 fps.P. J. McDermott2013-05-211-1/+1
* src/game.c: Rename static functions.P. J. McDermott2013-05-211-12/+12
* Add board clearing functions.P. J. McDermott2013-05-211-0/+17
* Write a stub update_ball().P. J. McDermott2013-05-211-0/+4
* Draw balls.P. J. McDermott2013-05-211-0/+6
* Add (stationary and invisible) balls to the board.P. J. McDermott2013-05-211-1/+12
* Make both players human.P. J. McDermott2013-05-211-4/+12
* Move paddle drawing code into new function.P. J. McDermott2013-05-211-59/+6
* Don't set the running flag in wait().P. J. McDermott2013-05-201-1/+1
* Move paddle updating code into new function.P. J. McDermott2013-05-201-25/+5
* Move wait() to the end of the game loop.P. J. McDermott2013-05-201-1/+1
* Crudely limit frame rate.P. J. McDermott2013-05-201-0/+2
* Make paddles unstoppable!P. J. McDermott2013-05-201-22/+36
* Add extra padding to vertical board edges.P. J. McDermott2013-05-201-6/+6
* Limit paddle movement to game board.P. J. McDermott2013-05-201-8/+22
* Clear paddle artifacts.P. J. McDermott2013-05-201-0/+12
* Start implementing game loop.P. J. McDermott2013-05-201-1/+50
* Draw the paddles on the screen.P. J. McDermott2013-05-201-0/+52
* Setup game, player, and paddle data structures.P. J. McDermott2013-05-201-0/+29