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* src/player.c: Fix right side board padding.HEADmasterP. J. McDermott2013-05-231-2/+2
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* src/player.c: Better organize assignments.P. J. McDermott2013-05-231-17/+10
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* Generalize paddle struct and code.P. J. McDermott2013-05-233-53/+57
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* Make balls move.P. J. McDermott2013-05-214-5/+11
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* Store position of ball in floats.P. J. McDermott2013-05-212-8/+8
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* src/game.c: Limit frame rate to 30 fps.P. J. McDermott2013-05-211-1/+1
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* src/game.c: Rename static functions.P. J. McDermott2013-05-211-12/+12
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* Add board clearing functions.P. J. McDermott2013-05-215-10/+49
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* Write a stub update_ball().P. J. McDermott2013-05-213-0/+11
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* Add function to free balls.P. J. McDermott2013-05-212-0/+7
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* Draw balls.P. J. McDermott2013-05-213-0/+14
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* Add (stationary and invisible) balls to the board.P. J. McDermott2013-05-216-4/+56
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* Remove extra semicolon.P. J. McDermott2013-05-211-1/+1
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* Fix minimum position of horizontal paddles.P. J. McDermott2013-05-211-1/+4
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* Make both players human.P. J. McDermott2013-05-211-4/+12
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* Make board dimensions more easily changeable.P. J. McDermott2013-05-213-6/+15
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* Move paddle drawing code into new function.P. J. McDermott2013-05-215-61/+49
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* Don't set the running flag in wait().P. J. McDermott2013-05-201-1/+1
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* Move paddle updating code into new function.P. J. McDermott2013-05-205-26/+32
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* Move wait() to the end of the game loop.P. J. McDermott2013-05-201-1/+1
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* Crudely limit frame rate.P. J. McDermott2013-05-201-0/+2
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* Make paddles unstoppable!P. J. McDermott2013-05-203-22/+39
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* Add extra padding to vertical board edges.P. J. McDermott2013-05-201-6/+6
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* Limit paddle movement to game board.P. J. McDermott2013-05-201-8/+22
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* Clear paddle artifacts.P. J. McDermott2013-05-201-0/+12
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* Start implementing game loop.P. J. McDermott2013-05-203-4/+54
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* Use ints in struct paddle.P. J. McDermott2013-05-201-9/+9
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* Draw the paddles on the screen.P. J. McDermott2013-05-203-0/+56
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* Setup game, player, and paddle data structures.P. J. McDermott2013-05-207-3/+137
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* Initial commit.P. J. McDermott2013-05-207-0/+757