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* src/player.c: Fix right side board padding.HEADmasterP. J. McDermott2013-05-231-2/+2
* src/player.c: Better organize assignments.P. J. McDermott2013-05-231-17/+10
* Generalize paddle struct and code.P. J. McDermott2013-05-233-53/+57
* Make balls move.P. J. McDermott2013-05-214-5/+11
* Store position of ball in floats.P. J. McDermott2013-05-212-8/+8
* src/game.c: Limit frame rate to 30 fps.P. J. McDermott2013-05-211-1/+1
* src/game.c: Rename static functions.P. J. McDermott2013-05-211-12/+12
* Add board clearing functions.P. J. McDermott2013-05-215-10/+49
* Write a stub update_ball().P. J. McDermott2013-05-213-0/+11
* Add function to free balls.P. J. McDermott2013-05-212-0/+7
* Draw balls.P. J. McDermott2013-05-213-0/+14
* Add (stationary and invisible) balls to the board.P. J. McDermott2013-05-216-4/+56
* Remove extra semicolon.P. J. McDermott2013-05-211-1/+1
* Fix minimum position of horizontal paddles.P. J. McDermott2013-05-211-1/+4
* Make both players human.P. J. McDermott2013-05-211-4/+12
* Make board dimensions more easily changeable.P. J. McDermott2013-05-213-6/+15
* Move paddle drawing code into new function.P. J. McDermott2013-05-215-61/+49
* Don't set the running flag in wait().P. J. McDermott2013-05-201-1/+1
* Move paddle updating code into new function.P. J. McDermott2013-05-205-26/+32
* Move wait() to the end of the game loop.P. J. McDermott2013-05-201-1/+1
* Crudely limit frame rate.P. J. McDermott2013-05-201-0/+2
* Make paddles unstoppable!P. J. McDermott2013-05-203-22/+39
* Add extra padding to vertical board edges.P. J. McDermott2013-05-201-6/+6
* Limit paddle movement to game board.P. J. McDermott2013-05-201-8/+22
* Clear paddle artifacts.P. J. McDermott2013-05-201-0/+12
* Start implementing game loop.P. J. McDermott2013-05-203-4/+54
* Use ints in struct paddle.P. J. McDermott2013-05-201-9/+9
* Draw the paddles on the screen.P. J. McDermott2013-05-203-0/+56
* Setup game, player, and paddle data structures.P. J. McDermott2013-05-207-3/+137
* Initial commit.P. J. McDermott2013-05-207-0/+757