diff options
author | P. J. McDermott <pjm@nac.net> | 2013-11-01 23:24:21 (EDT) |
---|---|---|
committer | P. J. McDermott <pjm@nac.net> | 2013-11-01 23:24:21 (EDT) |
commit | 3d56ab3acf5cf2bb4a91ed0fde74ffa5d380ca46 (patch) | |
tree | dcc0ccfb8793c00af1d1c302c6c24109576d5c5a | |
parent | e67d376ef76fd61766e92a06963736113bceed9b (diff) | |
download | www-3d56ab3acf5cf2bb4a91ed0fde74ffa5d380ca46.zip www-3d56ab3acf5cf2bb4a91ed0fde74ffa5d380ca46.tar.gz www-3d56ab3acf5cf2bb4a91ed0fde74ffa5d380ca46.tar.bz2 |
projects/index.mdwn: Note RPG engine map renderer.
Also drop SDL and SDL_image version information.
-rw-r--r-- | projects/index.mdwn | 11 |
1 files changed, 6 insertions, 5 deletions
diff --git a/projects/index.mdwn b/projects/index.mdwn index 37b58a6..4087e2a 100644 --- a/projects/index.mdwn +++ b/projects/index.mdwn @@ -46,11 +46,12 @@ Active or Otherwise Interesting [overworld](https://en.wikipedia.org/wiki/Overworld) role-playing game engine. Written in C and designed to be visually pleasing, lightweight, and portable. Features a resource management system (with reference counting - and garbage collection), [Tiled](http://www.mapeditor.org/) map parser, - [GIMP](http://www.gimp.org) palette parser, realistic and efficient - day/night [palette cycling](https://en.wikipedia.org/wiki/Color_cycling) - system (with linear and cosine functions), and more. Uses GNU Autoconf, - Automake, Expat, SDL 1.2, SDL_image 1.2, and zlib. + and garbage collection), [Tiled](http://www.mapeditor.org/) XML map parser, + [GIMP](http://www.gimp.org) palette parser, tile-based and layered world map + renderer, realistic and efficient day/night [palette + cycling](https://en.wikipedia.org/wiki/Color_cycling) system (with linear + and cosine functions), and more. Uses GNU Autoconf, Automake, Expat, SDL, + SDL_image, and zlib. * [cursespong](http://git.pehjota.net/cursespong/cursespong.git/): An unfinshed and untitled PONG-like game written in C and using the curses interface. |