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#include <SDL.h>
#include "init.h"
#include "logging.h"
#include "resources/image.h"
#include "resources/map.h"
#include "viewport.h"
#include "area.h"
#define DEMO() \
do { \
vp->x = x + map->tilewidth / 2 - vp->w / 2; \
vp->y = y + map->tileheight / 2 - vp->h / 2; \
render_area_to_viewport(a, vp); \
SDL_Flip(vp->screen); \
SDL_Delay(10); \
} while (0)
int
main(void)
{
struct viewport *vp;
struct map *map;
struct image *img;
struct map_tileset *ts;
struct map_exit *e;
struct area *a;
int x, y;
init();
vp = init_viewport(240, 160, 32);
map = map_get("data/forest1-8bit.tmx");
a = area_new(map);
debug("screen: bpp: %u, masks: 0x%8.8x 0x%8.8x 0x%8.8x 0x%8.8x",
vp->screen->format->BitsPerPixel,
vp->screen->format->Rmask, vp->screen->format->Gmask,
vp->screen->format->Bmask, vp->screen->format->Amask);
img = img_png_get("../forest-6-layer-test_ground.png");
debug("image: bpp: %u, masks: 0x%8.8x 0x%8.8x 0x%8.8x 0x%8.8x",
img->image->format->BitsPerPixel,
img->image->format->Rmask, img->image->format->Gmask,
img->image->format->Bmask, img->image->format->Amask);
img_png_free(img);
img = img_png_get("data/tilesets/mountain_landscape_19-16.png");
debug("image: bpp: %u, masks: 0x%8.8x 0x%8.8x 0x%8.8x 0x%8.8x",
img->image->format->BitsPerPixel,
img->image->format->Rmask, img->image->format->Gmask,
img->image->format->Bmask, img->image->format->Amask);
img_png_free(img);
img = img_png_get("data/tilesets/mountain_landscape_19-16-8bit.png");
debug("image: bpp: %u, masks: 0x%8.8x 0x%8.8x 0x%8.8x 0x%8.8x",
img->image->format->BitsPerPixel,
img->image->format->Rmask, img->image->format->Gmask,
img->image->format->Bmask, img->image->format->Amask);
img_png_free(img);
debug("Map dimensions: %dx%d", map->width, map->height);
for (ts = map->tilesets_head; ts != NULL; ts = ts->next) {
debug("Tileset name: %s", ts->tileset->name);
debug("Tileset firstgid: %d", ts->firstgid);
}
for (e = map->map_exits_head; e != NULL; e = e->next) {
debug("Exit target (size %dx%d) at (%d,%d) "
"to map %s (size %dx%d) at (%d,%d)",
e->width, e->height,
e->x, e->y,
e->target_map_name,
e->target_map->width, e->target_map->height,
e->target_x_coord, e->target_y_coord);
}
/* Demo */
x = 19 * map->tilewidth ;
y = 38 * map->tileheight;
for (; y > 34 * map->tileheight; y -= 2) DEMO(); /* Up */
for (; x < 23 * map->tilewidth ; x += 2) DEMO(); /* Right */
for (; y > 16 * map->tileheight; y -= 2) DEMO(); /* Up */
for (; x > 15 * map->tilewidth ; x -= 2) DEMO(); /* Left */
for (; y < 25 * map->tileheight; y += 2) DEMO(); /* Down */
for (; x > 4 * map->tilewidth ; x -= 2) DEMO(); /* Left */
for (; y > 18 * map->tileheight; y -= 2) DEMO(); /* Up */
for (; x < 9 * map->tilewidth ; x += 2) DEMO(); /* Right */
for (; y > 5 * map->tileheight; y -= 2) DEMO(); /* Up */
for (; x < 15 * map->tilewidth ; x += 2) DEMO(); /* Right */
for (; y > 1 * map->tileheight; y -= 2) DEMO(); /* Up */
quit(0);
/* Control doesn't actually reach here. */
return 0;
}
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