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* usage(): Mention "games/hello".P. J. McDermott2013-11-161-1/+1
* Add code to load and initialize games.P. J. McDermott2013-11-161-0/+5
* Move demo out of main().P. J. McDermott2013-11-151-122/+20
* src/main.c: Make days longer.P. J. McDermott2013-11-141-1/+1
* src/main.c: Add another shortcut to the demo.P. J. McDermott2013-11-141-2/+2
* src/main.c: Demo new map.P. J. McDermott2013-11-121-15/+19
* Add copyright and license headers.P. J. McDermott2013-11-011-0/+18
* src/main.c: It's summer somewhere...P. J. McDermott2013-03-051-5/+19
* Change the viewport size.P. J. McDermott2013-03-051-1/+1
* src/main.c: Make demo day length less hardcoded.P. J. McDermott2013-03-041-5/+7
* Add a sprite color to palettes.P. J. McDermott2013-03-041-2/+2
* Support palette cycling in area layers.P. J. McDermott2013-03-041-19/+3
* src/main.c: Merge palette cycling & walking demos.P. J. McDermott2013-03-041-106/+60
* Make palette cycling a real part of the engine.P. J. McDermott2013-03-041-95/+57
* src/main.c: Tweak cosine palette cycling macro.P. J. McDermott2013-03-041-4/+19
* src/main.c: Run morn->day->eve->night cycle.P. J. McDermott2013-03-021-34/+97
* src/main.c: Run day/night cycle on minutes clock.P. J. McDermott2013-03-021-29/+41
* src/main.c: Use cosine curve for day-night cycle.P. J. McDermott2013-03-021-7/+23
* src/main.c: Run a day->night palette cycling demo.P. J. McDermott2013-03-021-10/+30
* Define installation directory preprocessor macros.P. J. McDermott2013-02-201-1/+7
* Organize maps in their own directory.P. J. McDermott2013-02-201-1/+1
* Clean up some "#if 0" conditions.P. J. McDermott2013-02-191-12/+2
* Limit surfaces to 8 bpp. Set keys and palettes.P. J. McDermott2013-02-191-24/+29
* Make demo smoother.P. J. McDermott2013-02-191-16/+16
* Improve demo and clean up main().P. J. McDermott2013-02-191-153/+46
* Implement and test renderer.P. J. McDermott2013-02-191-2/+105
* Clean up map layers.P. J. McDermott2013-02-181-4/+0
* Begin work on areas and viewports.P. J. McDermott2013-02-181-0/+3
* Fix unsafe (char *)->(int *). Ensure byte order.P. J. McDermott2013-02-181-0/+4
* Support collision and unknown map layers.P. J. McDermott2013-02-171-1/+1
* Divide map exit dimensions by map tile dimensions.P. J. McDermott2013-02-171-1/+4
* Support objectgroups and map exits.P. J. McDermott2013-02-171-0/+7
* Give each use of a tileset a unique firstgid.P. J. McDermott2013-02-171-2/+4
* Allocate maps & tilesets before their start elems.P. J. McDermott2013-02-171-1/+5
* TMX parser rewrite number two.P. J. McDermott2013-02-171-2/+5
* Add resource manager and move src/image.*.P. J. McDermott2013-02-151-9/+18
* Initial commit.P. J. McDermott2013-02-141-0/+65