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#include <SDL.h>
#include "init.h"
#include "logging.h"
#include "resources/image.h"
#include "resources/map.h"
int
main(void)
{
struct map *map;
struct image *img;
struct map_tileset *ts;
struct map_exit *e;
SDL_Rect imgrect, surfacerect;
init();
map = map_get("data/forest1.simple.tmx");
debug("Map dimensions: %dx%d", map->width, map->height);
for (ts = map->tilesets_head; ts != NULL; ts = ts->next) {
debug("Tileset name: %s", ts->tileset->name);
debug("Tileset firstgid: %d", ts->firstgid);
}
for (e = map->map_exits_head; e != NULL; e = e->next) {
debug("Exit target (size %dx%d) at (%d,%d) "
"to map %s (size %dx%d) at (%d,%d)",
e->width, e->height,
e->x, e->y,
e->target_map_name,
e->target_map->width, e->target_map->height,
e->target_x_coord, e->target_y_coord);
}
img = img_png_get("../forest-6-layer-test_ground.png");
img_png_free(img);
quit(0);
return 0;
img = img_png_get("../forest-6-layer-test_ground.png");
img = img_png_get("../forest-6-layer-test_ground.png");
img = img_png_get("../forest-6-layer-test_ground.png");
img = img_png_get("../forest-6-layer-test_ground.png");
img_png_free(img);
img_png_free(img);
img_png_free(img);
img = img_png_get("../forest-6-layer-test_ground.png");
imgrect.w = 240;
imgrect.h = 160;
surfacerect.x = 0;
surfacerect.y = 0;
surfacerect.w = 240;
surfacerect.h = 160;
imgrect.x = 208;
imgrect.y = 480;
SDL_BlitSurface(img->image, &imgrect, screen, &surfacerect);
SDL_Flip(screen);
SDL_Delay(500);
imgrect.x = 208;
imgrect.y = 464;
SDL_BlitSurface(img->image, &imgrect, screen, &surfacerect);
SDL_Flip(screen);
SDL_Delay(500);
imgrect.x = 224;
imgrect.y = 464;
SDL_BlitSurface(img->image, &imgrect, screen, &surfacerect);
SDL_Flip(screen);
SDL_Delay(500);
imgrect.x = 240;
imgrect.y = 464;
SDL_BlitSurface(img->image, &imgrect, screen, &surfacerect);
SDL_Flip(screen);
SDL_Delay(500);
imgrect.x = 256;
imgrect.y = 464;
SDL_BlitSurface(img->image, &imgrect, screen, &surfacerect);
SDL_Flip(screen);
SDL_Delay(500);
imgrect.x = 256;
imgrect.y = 448;
SDL_BlitSurface(img->image, &imgrect, screen, &surfacerect);
SDL_Flip(screen);
SDL_Delay(500);
quit(0);
/* Control doesn't actually reach here. */
return 0;
}
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