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#include <SDL.h>
#include "init.h"
#include "logging.h"
#include "resources/image.h"
#include "resources/map.h"
#include "viewport.h"

int
main(void)
{
	SDL_Surface *screen;
	struct map *map;
	struct image *img;
	struct map_tileset *ts;
	struct map_exit *e;
	SDL_Rect imgrect, surfacerect;

	init();
	screen = init_viewport(240, 160, 8)->screen;

	map = map_get("data/forest1.tmx");
	debug("Map dimensions: %dx%d", map->width, map->height);
	for (ts = map->tilesets_head; ts != NULL; ts = ts->next) {
		debug("Tileset name: %s", ts->tileset->name);
		debug("Tileset firstgid: %d", ts->firstgid);
	}
	for (e = map->map_exits_head; e != NULL; e = e->next) {
		debug("Exit target (size %dx%d) at (%d,%d) "
				"to map %s (size %dx%d) at (%d,%d)",
				e->width, e->height,
				e->x, e->y,
				e->target_map_name,
				e->target_map->width, e->target_map->height,
				e->target_x_coord, e->target_y_coord);
	}

	img = img_png_get("../forest-6-layer-test_ground.png");
	img_png_free(img);
	quit(0);
	return 0;
	img = img_png_get("../forest-6-layer-test_ground.png");
	img = img_png_get("../forest-6-layer-test_ground.png");
	img = img_png_get("../forest-6-layer-test_ground.png");
	img = img_png_get("../forest-6-layer-test_ground.png");
	img_png_free(img);
	img_png_free(img);
	img_png_free(img);
	img = img_png_get("../forest-6-layer-test_ground.png");
	imgrect.w = 240;
	imgrect.h = 160;
	surfacerect.x = 0;
	surfacerect.y = 0;
	surfacerect.w = 240;
	surfacerect.h = 160;

	imgrect.x = 208;
	imgrect.y = 480;
	SDL_BlitSurface(img->image, &imgrect, screen, &surfacerect);
	SDL_Flip(screen);
	SDL_Delay(500);

	imgrect.x = 208;
	imgrect.y = 464;
	SDL_BlitSurface(img->image, &imgrect, screen, &surfacerect);
	SDL_Flip(screen);
	SDL_Delay(500);

	imgrect.x = 224;
	imgrect.y = 464;
	SDL_BlitSurface(img->image, &imgrect, screen, &surfacerect);
	SDL_Flip(screen);
	SDL_Delay(500);

	imgrect.x = 240;
	imgrect.y = 464;
	SDL_BlitSurface(img->image, &imgrect, screen, &surfacerect);
	SDL_Flip(screen);
	SDL_Delay(500);

	imgrect.x = 256;
	imgrect.y = 464;
	SDL_BlitSurface(img->image, &imgrect, screen, &surfacerect);
	SDL_Flip(screen);
	SDL_Delay(500);

	imgrect.x = 256;
	imgrect.y = 448;
	SDL_BlitSurface(img->image, &imgrect, screen, &surfacerect);
	SDL_Flip(screen);
	SDL_Delay(500);

	quit(0);

	/* Control doesn't actually reach here. */
	return 0;
}