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#include <SDL.h>
#include "init.h"
#include "logging.h"
#include "resources/image.h"
#include "tmx.h"
int
main(void)
{
struct image *img;
SDL_Rect imgrect, surfacerect;
init();
tmx_load("data/forest1.tmx");
img = img_png_get("../forest-6-layer-test_ground.png");
img_png_free(img);
img = img_png_get("../forest-6-layer-test_ground.png");
img = img_png_get("../forest-6-layer-test_ground.png");
img = img_png_get("../forest-6-layer-test_ground.png");
img = img_png_get("../forest-6-layer-test_ground.png");
img_png_free(img);
img_png_free(img);
img_png_free(img);
img = img_png_get("../forest-6-layer-test_ground.png");
imgrect.w = 240;
imgrect.h = 160;
surfacerect.x = 0;
surfacerect.y = 0;
surfacerect.w = 240;
surfacerect.h = 160;
imgrect.x = 208;
imgrect.y = 480;
SDL_BlitSurface(img->image, &imgrect, screen, &surfacerect);
SDL_Flip(screen);
SDL_Delay(500);
imgrect.x = 208;
imgrect.y = 464;
SDL_BlitSurface(img->image, &imgrect, screen, &surfacerect);
SDL_Flip(screen);
SDL_Delay(500);
imgrect.x = 224;
imgrect.y = 464;
SDL_BlitSurface(img->image, &imgrect, screen, &surfacerect);
SDL_Flip(screen);
SDL_Delay(500);
imgrect.x = 240;
imgrect.y = 464;
SDL_BlitSurface(img->image, &imgrect, screen, &surfacerect);
SDL_Flip(screen);
SDL_Delay(500);
imgrect.x = 256;
imgrect.y = 464;
SDL_BlitSurface(img->image, &imgrect, screen, &surfacerect);
SDL_Flip(screen);
SDL_Delay(500);
imgrect.x = 256;
imgrect.y = 448;
SDL_BlitSurface(img->image, &imgrect, screen, &surfacerect);
SDL_Flip(screen);
SDL_Delay(500);
quit(0);
/* Control doesn't actually reach here. */
return 0;
}
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