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/*
 * Copyright (C) 2013  Patrick "P. J." McDermott
 *
 * This program is free software: you can redistribute it and/or modify
 * it under the terms of the GNU Lesser General Public License as
 * published by the Free Software Foundation, either version 3 of the
 * License, or (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU Lesser General Public License for more details.
 *
 * You should have received a copy of the GNU Lesser General Public
 * License along with this program.  If not, see
 * <http://www.gnu.org/licenses/>.
 */

#include "resources/script.h"
#include "scripting/ffi.h"
#include "logging.h"
#include "game.h"

struct game *
game_load(const char *dirname)
{
	struct game *g;
	char *path;

	g = malloc(sizeof(*g));
	if (g == NULL) {
		err(1, "Failed to allocate game");
	}
	g->dirname = dirname;

	path = malloc(strlen(dirname) + strlen("init.lua") + 2);
	if (path == NULL) {
		err(1, "Failed to allocate game");
	}
	sprintf(path, "%s/%s", dirname, "init.lua");
	g->init_script = script_get(path);
	free(path);

	return g;
}

void
game_run(struct game *g)
{
	ffi_context_switch(g->init_script);
	ffi_prepare_call("on_init");
	ffi_call();
}