/* * Copyright (C) 2013 Patrick "P. J." McDermott * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU Lesser General Public License as * published by the Free Software Foundation, either version 3 of the * License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this program. If not, see * . */ #include "resources/script.h" #include "scripting/ffi.h" #include "logging.h" #include "game.h" struct game * game_load(const char *dirname) { struct game *g; char *path; g = malloc(sizeof(*g)); if (g == NULL) { err(1, "Failed to allocate game"); } g->dirname = dirname; path = malloc(strlen(dirname) + strlen("init.lua") + 2); if (path == NULL) { err(1, "Failed to allocate game"); } sprintf(path, "%s/%s", dirname, "init.lua"); g->init_script = script_get(path); free(path); return g; } void game_run(struct game *g) { ffi_context_switch(g->init_script); ffi_prepare_call("on_init"); ffi_call(); }