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* map: Fix shift overflow warningHEADmasterP. J. McDermott2023-02-251-4/+4
| | | | | | | src/resources/map.c: In function ‘tmx_data_end’: src/resources/map.c:541:35: warning: result of ‘255 << 24’ requires 33 bits to represent, but ‘int’ only has 32 bits [-Wshift-overflow=] 541 | (decomp_buf[i * 4 + 3] & 0xFF << 030); | ^~
* ffi: Eliminate call_arg_index static global varP. J. McDermott2023-02-243-32/+32
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* ffi: Reset arg index on each Lua->C function callP. J. McDermott2023-02-241-0/+2
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* bindings: Make variables not static globalP. J. McDermott2023-02-243-12/+8
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* ffi: Print full name with namespaces in warningsP. J. McDermott2023-02-242-22/+42
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* ffi: Fix missing args in warnings about argsP. J. McDermott2023-02-243-26/+37
| | | | Irony, eh?
* demo: Fix format specifierP. J. McDermott2023-02-241-1/+1
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* Add function attributesP. J. McDermott2023-02-244-8/+12
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* palettes: Don't try to force inliningP. J. McDermott2023-02-241-4/+4
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* demo: Prevent potential null pointer dereferencesP. J. McDermott2023-02-241-0/+6
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* demo: Exclude delay time from benchmarkP. J. McDermott2023-02-231-5/+7
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* init_viewport_lua(): RemoveP. J. McDermott2015-08-252-15/+0
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* src/script.[ch]: RemoveP. J. McDermott2015-08-253-65/+0
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* src/game.h: Update #incude directiveP. J. McDermott2015-08-251-1/+1
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* game_run(): Use FFI functionsP. J. McDermott2015-08-251-1/+4
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* src/scripting/ffi.c: Fix stack indexP. J. McDermott2015-08-251-1/+1
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* src/scripting/ffi.c: Fix variableP. J. McDermott2015-08-251-1/+1
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* init(): Initialize bindingsP. J. McDermott2015-08-251-0/+4
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* script_get(): Register bindingsP. J. McDermott2015-08-251-2/+2
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* Add bouken.viewport bindingsP. J. McDermott2015-08-254-3/+55
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* Finish Lua->C FFI setupP. J. McDermott2015-08-251-1/+23
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* Save pointer to namespace struct in bindings TUP. J. McDermott2015-08-253-4/+9
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* Add "bouken" namespace to bindingsP. J. McDermott2015-08-254-0/+56
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* Add incomplete FFI codeP. J. McDermott2015-08-254-0/+295
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* Manage scripts as resourcesP. J. McDermott2015-08-256-42/+120
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* Name package and program "boukengine"P. J. McDermott2015-08-242-2/+2
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* src/area.c: Include "resources/tileset.h".P. J. McDermott2013-11-181-0/+1
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* Split up src/resources/map.c.P. J. McDermott2013-11-187-362/+474
| | | | | | | | | src/resources/map.c defines map parsing functions. src/resources/tileset.c defines tileset (internal or external) parsing functions. src/resources/tmx.c defines common parsing functions. Also, tileset_get() is now non-static.
* usage(): Mention "games/hello".P. J. McDermott2013-11-161-1/+1
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* Expose init_viewport() to Lua scripts.P. J. McDermott2013-11-163-0/+20
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* Add code to load and initialize games.P. J. McDermott2013-11-164-0/+93
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* Add basic scripting interface.P. J. McDermott2013-11-163-0/+101
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* Move demo out of main().P. J. McDermott2013-11-154-122/+197
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* src/main.c: Make days longer.P. J. McDermott2013-11-141-1/+1
| | | | | Walking through this forest used to take two days. Now it takes just one.
* src/main.c: Add another shortcut to the demo.P. J. McDermott2013-11-141-2/+2
| | | | This is more realistic; players are lazy pedestrians.
* src/resources/local.mk: Add header files.P. J. McDermott2013-11-121-1/+5
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* src/local.mk: Add header files.P. J. McDermott2013-11-121-1/+9
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* src/resources/local.mk: Sort source file names.P. J. McDermott2013-11-121-2/+2
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* src/local.mk: Sort source file names.P. J. McDermott2013-11-121-6/+6
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* src/area.c: Change color of demo "sprite".P. J. McDermott2013-11-121-1/+1
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* src/main.c: Demo new map.P. J. McDermott2013-11-121-15/+19
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* Use sdlex_SOURCES in makefile fragments.P. J. McDermott2013-11-022-4/+3
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* src/resources/local.mk: Adjust indentation.P. J. McDermott2013-11-021-4/+4
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* src/local.mk: Adjust indentation.P. J. McDermott2013-11-021-10/+10
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* src/resources/local.mk: Remove .h files.P. J. McDermott2013-11-021-4/+4
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* src/local.mk: Remove .h files.P. J. McDermott2013-11-021-8/+8
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* Rename Makefile.am files to local.mk.P. J. McDermott2013-11-022-1/+1
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* Add copyright and license headers.P. J. McDermott2013-11-0125-0/+450
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* src/main.c: It's summer somewhere...P. J. McDermott2013-03-051-5/+19
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* Change the viewport size.P. J. McDermott2013-03-052-3/+3
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