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author | P. J. McDermott <pjm@nac.net> | 2013-11-16 01:02:17 (EST) |
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committer | P. J. McDermott <pjm@nac.net> | 2013-11-16 01:02:17 (EST) |
commit | 48cce04f85c7b49ab817c0001c636d9d4ffd299f (patch) | |
tree | 45c7ea56ed5b230402c7127e71dba551992b03be /src | |
parent | af6c4ffbccfbdfe3f9e260ba679886364c727c41 (diff) | |
download | overworld-rpg-48cce04f85c7b49ab817c0001c636d9d4ffd299f.zip overworld-rpg-48cce04f85c7b49ab817c0001c636d9d4ffd299f.tar.gz overworld-rpg-48cce04f85c7b49ab817c0001c636d9d4ffd299f.tar.bz2 |
Add code to load and initialize games.
Diffstat (limited to 'src')
-rw-r--r-- | src/game.c | 50 | ||||
-rw-r--r-- | src/game.h | 36 | ||||
-rw-r--r-- | src/local.mk | 2 | ||||
-rw-r--r-- | src/main.c | 5 |
4 files changed, 93 insertions, 0 deletions
diff --git a/src/game.c b/src/game.c new file mode 100644 index 0000000..ab58eb4 --- /dev/null +++ b/src/game.c @@ -0,0 +1,50 @@ +/* + * Copyright (C) 2013 Patrick "P. J." McDermott + * + * This program is free software: you can redistribute it and/or modify + * it under the terms of the GNU Lesser General Public License as + * published by the Free Software Foundation, either version 3 of the + * License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this program. If not, see + * <http://www.gnu.org/licenses/>. + */ + +#include "script.h" +#include "logging.h" +#include "game.h" + +struct game * +game_load(const char *dirname) +{ + struct game *g; + char *path; + + g = malloc(sizeof(*g)); + if (g == NULL) { + err(1, "Failed to allocate game"); + } + g->dirname = dirname; + + path = malloc(strlen(dirname) + strlen("init.lua") + 2); + if (path == NULL) { + err(1, "Failed to allocate game"); + } + sprintf(path, "%s/%s", dirname, "init.lua"); + g->init_script = script_load(path); + free(path); + + return g; +} + +void +game_run(struct game *g) +{ + script_call(g->init_script, "on_init"); +} diff --git a/src/game.h b/src/game.h new file mode 100644 index 0000000..e2ec169 --- /dev/null +++ b/src/game.h @@ -0,0 +1,36 @@ +/* + * Copyright (C) 2013 Patrick "P. J." McDermott + * + * This program is free software: you can redistribute it and/or modify + * it under the terms of the GNU Lesser General Public License as + * published by the Free Software Foundation, either version 3 of the + * License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this program. If not, see + * <http://www.gnu.org/licenses/>. + */ + +#ifndef GAME_H +#define GAME_H + +#include "script.h" +#include "viewport.h" +/*#include "clock.h"*/ + +struct game { + const char *dirname; + struct script *init_script; + struct viewport *vp; + /*struct clock *ck;*/ +}; + +struct game *game_load(const char *dirname); +void game_run(struct game *g); + +#endif diff --git a/src/local.mk b/src/local.mk index 1950fee..ceb4557 100644 --- a/src/local.mk +++ b/src/local.mk @@ -9,6 +9,8 @@ sdlex_SOURCES += \ src/compression.h \ src/demo.c \ src/demo.h \ + src/game.c \ + src/game.h \ src/init.c \ src/init.h \ src/logging.c \ @@ -21,6 +21,7 @@ #include "init.h" #include "logging.h" #include "demo.h" +#include "game.h" static void usage(const char *program_name, FILE *stream); @@ -28,6 +29,7 @@ int main(int argc, char **argv) { const char *game; + struct game *g; if (argc != 2) { usage(argv[0], stderr); @@ -39,6 +41,9 @@ main(int argc, char **argv) if (strcmp(game, "demo") == 0) { demo(); + } else { + g = game_load(argv[1]); + game_run(g); } quit(0); |