Commit message (Collapse) | Author | Age | Files | Lines | |
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* | demo: Prevent potential null pointer dereferences | P. J. McDermott | 2023-02-24 | 1 | -0/+6 |
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* | demo: Exclude delay time from benchmark | P. J. McDermott | 2023-02-23 | 1 | -5/+7 |
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* | init_viewport_lua(): Remove | P. J. McDermott | 2015-08-25 | 2 | -15/+0 |
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* | src/script.[ch]: Remove | P. J. McDermott | 2015-08-25 | 3 | -65/+0 |
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* | src/game.h: Update #incude directive | P. J. McDermott | 2015-08-25 | 1 | -1/+1 |
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* | game_run(): Use FFI functions | P. J. McDermott | 2015-08-25 | 1 | -1/+4 |
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* | src/scripting/ffi.c: Fix stack index | P. J. McDermott | 2015-08-25 | 1 | -1/+1 |
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* | src/scripting/ffi.c: Fix variable | P. J. McDermott | 2015-08-25 | 1 | -1/+1 |
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* | init(): Initialize bindings | P. J. McDermott | 2015-08-25 | 1 | -0/+4 |
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* | script_get(): Register bindings | P. J. McDermott | 2015-08-25 | 1 | -2/+2 |
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* | Add bouken.viewport bindings | P. J. McDermott | 2015-08-25 | 4 | -3/+55 |
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* | Finish Lua->C FFI setup | P. J. McDermott | 2015-08-25 | 1 | -1/+23 |
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* | Save pointer to namespace struct in bindings TU | P. J. McDermott | 2015-08-25 | 3 | -4/+9 |
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* | Add "bouken" namespace to bindings | P. J. McDermott | 2015-08-25 | 4 | -0/+56 |
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* | Add incomplete FFI code | P. J. McDermott | 2015-08-25 | 4 | -0/+295 |
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* | Manage scripts as resources | P. J. McDermott | 2015-08-25 | 6 | -42/+120 |
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* | Name package and program "boukengine" | P. J. McDermott | 2015-08-24 | 2 | -2/+2 |
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* | src/area.c: Include "resources/tileset.h". | P. J. McDermott | 2013-11-18 | 1 | -0/+1 |
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* | Split up src/resources/map.c. | P. J. McDermott | 2013-11-18 | 7 | -362/+474 |
| | | | | | | | | | src/resources/map.c defines map parsing functions. src/resources/tileset.c defines tileset (internal or external) parsing functions. src/resources/tmx.c defines common parsing functions. Also, tileset_get() is now non-static. | ||||
* | usage(): Mention "games/hello". | P. J. McDermott | 2013-11-16 | 1 | -1/+1 |
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* | Expose init_viewport() to Lua scripts. | P. J. McDermott | 2013-11-16 | 3 | -0/+20 |
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* | Add code to load and initialize games. | P. J. McDermott | 2013-11-16 | 4 | -0/+93 |
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* | Add basic scripting interface. | P. J. McDermott | 2013-11-16 | 3 | -0/+101 |
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* | Move demo out of main(). | P. J. McDermott | 2013-11-15 | 4 | -122/+197 |
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* | src/main.c: Make days longer. | P. J. McDermott | 2013-11-14 | 1 | -1/+1 |
| | | | | | Walking through this forest used to take two days. Now it takes just one. | ||||
* | src/main.c: Add another shortcut to the demo. | P. J. McDermott | 2013-11-14 | 1 | -2/+2 |
| | | | | This is more realistic; players are lazy pedestrians. | ||||
* | src/resources/local.mk: Add header files. | P. J. McDermott | 2013-11-12 | 1 | -1/+5 |
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* | src/local.mk: Add header files. | P. J. McDermott | 2013-11-12 | 1 | -1/+9 |
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* | src/resources/local.mk: Sort source file names. | P. J. McDermott | 2013-11-12 | 1 | -2/+2 |
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* | src/local.mk: Sort source file names. | P. J. McDermott | 2013-11-12 | 1 | -6/+6 |
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* | src/area.c: Change color of demo "sprite". | P. J. McDermott | 2013-11-12 | 1 | -1/+1 |
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* | src/main.c: Demo new map. | P. J. McDermott | 2013-11-12 | 1 | -15/+19 |
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* | Use sdlex_SOURCES in makefile fragments. | P. J. McDermott | 2013-11-02 | 2 | -4/+3 |
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* | src/resources/local.mk: Adjust indentation. | P. J. McDermott | 2013-11-02 | 1 | -4/+4 |
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* | src/local.mk: Adjust indentation. | P. J. McDermott | 2013-11-02 | 1 | -10/+10 |
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* | src/resources/local.mk: Remove .h files. | P. J. McDermott | 2013-11-02 | 1 | -4/+4 |
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* | src/local.mk: Remove .h files. | P. J. McDermott | 2013-11-02 | 1 | -8/+8 |
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* | Rename Makefile.am files to local.mk. | P. J. McDermott | 2013-11-02 | 2 | -1/+1 |
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* | Add copyright and license headers. | P. J. McDermott | 2013-11-01 | 25 | -0/+450 |
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* | src/main.c: It's summer somewhere... | P. J. McDermott | 2013-03-05 | 1 | -5/+19 |
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* | Change the viewport size. | P. J. McDermott | 2013-03-05 | 2 | -3/+3 |
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* | src/main.c: Make demo day length less hardcoded. | P. J. McDermott | 2013-03-04 | 1 | -5/+7 |
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* | src/area.c: Disable RLE on area layers. | P. J. McDermott | 2013-03-04 | 1 | -2/+1 |
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This mostly fixes the performance regression introduced by merging the palette cycling and map movement demos. I removed the 10-ms delay between frames in the demo and tested the framerates: Test Framerate with RLE (fps) Framerate without RLE (fps) 1 160.306202859 1730.255164034 2 142.599639495 1758.024691358 3 167.588560668 1797.97979798 4 162.279202279 1764.560099133 5 157.278550917 1625.570776256 avg 158.010431244 1735.278105752 I then restored the delay and watched the CPU usage: CPU usage with RLE CPU usage without RLE ~9.00% ~1.00% This is happening because we're now cycling palettes each frame and, as a result, SDL needs to decode and encode the surfaces each frame to map palettes (though I'm not sure why it needs a decoded surface just to map palettes). (Normally, we probably wouldn't cycle palettes /each frame/, so this is something of an extreme case.) See for example the SDL_UnRLESurface() call at line 551 of src/video/SDL_pixels.c in SDL 1.2.15. | ||||
* | Add a sprite color to palettes. | P. J. McDermott | 2013-03-04 | 1 | -2/+2 |
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* | Support palette cycling in area layers. | P. J. McDermott | 2013-03-04 | 3 | -37/+18 |
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* | src/main.c: Merge palette cycling & walking demos. | P. J. McDermott | 2013-03-04 | 1 | -106/+60 |
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* | Make palette cycling a real part of the engine. | P. J. McDermott | 2013-03-04 | 4 | -95/+180 |
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* | src/main.c: Tweak cosine palette cycling macro. | P. J. McDermott | 2013-03-04 | 1 | -4/+19 |
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* | Add a default map palette. | P. J. McDermott | 2013-03-03 | 2 | -3/+19 |
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* | Support palette properties in maps. | P. J. McDermott | 2013-03-03 | 2 | -5/+89 |
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