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* init_viewport_lua(): RemoveP. J. McDermott2015-08-252-15/+0
* src/script.[ch]: RemoveP. J. McDermott2015-08-253-65/+0
* src/game.h: Update #incude directiveP. J. McDermott2015-08-251-1/+1
* game_run(): Use FFI functionsP. J. McDermott2015-08-251-1/+4
* src/scripting/ffi.c: Fix stack indexP. J. McDermott2015-08-251-1/+1
* src/scripting/ffi.c: Fix variableP. J. McDermott2015-08-251-1/+1
* init(): Initialize bindingsP. J. McDermott2015-08-251-0/+4
* script_get(): Register bindingsP. J. McDermott2015-08-251-2/+2
* Add bouken.viewport bindingsP. J. McDermott2015-08-254-3/+55
* Finish Lua->C FFI setupP. J. McDermott2015-08-251-1/+23
* Save pointer to namespace struct in bindings TUP. J. McDermott2015-08-253-4/+9
* Add "bouken" namespace to bindingsP. J. McDermott2015-08-254-0/+56
* Add incomplete FFI codeP. J. McDermott2015-08-254-0/+295
* Manage scripts as resourcesP. J. McDermott2015-08-256-42/+120
* Name package and program "boukengine"P. J. McDermott2015-08-242-2/+2
* src/area.c: Include "resources/tileset.h".P. J. McDermott2013-11-181-0/+1
* Split up src/resources/map.c.P. J. McDermott2013-11-187-362/+474
* usage(): Mention "games/hello".P. J. McDermott2013-11-161-1/+1
* Expose init_viewport() to Lua scripts.P. J. McDermott2013-11-163-0/+20
* Add code to load and initialize games.P. J. McDermott2013-11-164-0/+93
* Add basic scripting interface.P. J. McDermott2013-11-163-0/+101
* Move demo out of main().P. J. McDermott2013-11-154-122/+197
* src/main.c: Make days longer.P. J. McDermott2013-11-141-1/+1
* src/main.c: Add another shortcut to the demo.P. J. McDermott2013-11-141-2/+2
* src/resources/local.mk: Add header files.P. J. McDermott2013-11-121-1/+5
* src/local.mk: Add header files.P. J. McDermott2013-11-121-1/+9
* src/resources/local.mk: Sort source file names.P. J. McDermott2013-11-121-2/+2
* src/local.mk: Sort source file names.P. J. McDermott2013-11-121-6/+6
* src/area.c: Change color of demo "sprite".P. J. McDermott2013-11-121-1/+1
* src/main.c: Demo new map.P. J. McDermott2013-11-121-15/+19
* Use sdlex_SOURCES in makefile fragments.P. J. McDermott2013-11-022-4/+3
* src/resources/local.mk: Adjust indentation.P. J. McDermott2013-11-021-4/+4
* src/local.mk: Adjust indentation.P. J. McDermott2013-11-021-10/+10
* src/resources/local.mk: Remove .h files.P. J. McDermott2013-11-021-4/+4
* src/local.mk: Remove .h files.P. J. McDermott2013-11-021-8/+8
* Rename Makefile.am files to local.mk.P. J. McDermott2013-11-022-1/+1
* Add copyright and license headers.P. J. McDermott2013-11-0125-0/+450
* src/main.c: It's summer somewhere...P. J. McDermott2013-03-051-5/+19
* Change the viewport size.P. J. McDermott2013-03-052-3/+3
* src/main.c: Make demo day length less hardcoded.P. J. McDermott2013-03-041-5/+7
* src/area.c: Disable RLE on area layers.P. J. McDermott2013-03-041-2/+1
* Add a sprite color to palettes.P. J. McDermott2013-03-041-2/+2
* Support palette cycling in area layers.P. J. McDermott2013-03-043-37/+18
* src/main.c: Merge palette cycling & walking demos.P. J. McDermott2013-03-041-106/+60
* Make palette cycling a real part of the engine.P. J. McDermott2013-03-044-95/+180
* src/main.c: Tweak cosine palette cycling macro.P. J. McDermott2013-03-041-4/+19
* Add a default map palette.P. J. McDermott2013-03-032-3/+19
* Support palette properties in maps.P. J. McDermott2013-03-032-5/+89
* src/resources/palette.c: Fix EOF handling.P. J. McDermott2013-03-031-0/+3
* src/main.c: Run morn->day->eve->night cycle.P. J. McDermott2013-03-021-34/+97