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overworld-rpg/overworld-rpg.git
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Experimental overworld RPG engine
P. J. McDermott
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main.c
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Author
Age
Files
Lines
*
usage(): Mention "games/hello".
P. J. McDermott
2013-11-16
1
-1/+1
*
Add code to load and initialize games.
P. J. McDermott
2013-11-16
1
-0/+5
*
Move demo out of main().
P. J. McDermott
2013-11-15
1
-122/+20
*
src/main.c: Make days longer.
P. J. McDermott
2013-11-14
1
-1/+1
*
src/main.c: Add another shortcut to the demo.
P. J. McDermott
2013-11-14
1
-2/+2
*
src/main.c: Demo new map.
P. J. McDermott
2013-11-12
1
-15/+19
*
Add copyright and license headers.
P. J. McDermott
2013-11-01
1
-0/+18
*
src/main.c: It's summer somewhere...
P. J. McDermott
2013-03-05
1
-5/+19
*
Change the viewport size.
P. J. McDermott
2013-03-05
1
-1/+1
*
src/main.c: Make demo day length less hardcoded.
P. J. McDermott
2013-03-04
1
-5/+7
*
Add a sprite color to palettes.
P. J. McDermott
2013-03-04
1
-2/+2
*
Support palette cycling in area layers.
P. J. McDermott
2013-03-04
1
-19/+3
*
src/main.c: Merge palette cycling & walking demos.
P. J. McDermott
2013-03-04
1
-106/+60
*
Make palette cycling a real part of the engine.
P. J. McDermott
2013-03-04
1
-95/+57
*
src/main.c: Tweak cosine palette cycling macro.
P. J. McDermott
2013-03-04
1
-4/+19
*
src/main.c: Run morn->day->eve->night cycle.
P. J. McDermott
2013-03-02
1
-34/+97
*
src/main.c: Run day/night cycle on minutes clock.
P. J. McDermott
2013-03-02
1
-29/+41
*
src/main.c: Use cosine curve for day-night cycle.
P. J. McDermott
2013-03-02
1
-7/+23
*
src/main.c: Run a day->night palette cycling demo.
P. J. McDermott
2013-03-02
1
-10/+30
*
Define installation directory preprocessor macros.
P. J. McDermott
2013-02-20
1
-1/+7
*
Organize maps in their own directory.
P. J. McDermott
2013-02-20
1
-1/+1
*
Clean up some "#if 0" conditions.
P. J. McDermott
2013-02-19
1
-12/+2
*
Limit surfaces to 8 bpp. Set keys and palettes.
P. J. McDermott
2013-02-19
1
-24/+29
*
Make demo smoother.
P. J. McDermott
2013-02-19
1
-16/+16
*
Improve demo and clean up main().
P. J. McDermott
2013-02-19
1
-153/+46
*
Implement and test renderer.
P. J. McDermott
2013-02-19
1
-2/+105
*
Clean up map layers.
P. J. McDermott
2013-02-18
1
-4/+0
*
Begin work on areas and viewports.
P. J. McDermott
2013-02-18
1
-0/+3
*
Fix unsafe (char *)->(int *). Ensure byte order.
P. J. McDermott
2013-02-18
1
-0/+4
*
Support collision and unknown map layers.
P. J. McDermott
2013-02-17
1
-1/+1
*
Divide map exit dimensions by map tile dimensions.
P. J. McDermott
2013-02-17
1
-1/+4
*
Support objectgroups and map exits.
P. J. McDermott
2013-02-17
1
-0/+7
*
Give each use of a tileset a unique firstgid.
P. J. McDermott
2013-02-17
1
-2/+4
*
Allocate maps & tilesets before their start elems.
P. J. McDermott
2013-02-17
1
-1/+5
*
TMX parser rewrite number two.
P. J. McDermott
2013-02-17
1
-2/+5
*
Add resource manager and move src/image.*.
P. J. McDermott
2013-02-15
1
-9/+18
*
Initial commit.
P. J. McDermott
2013-02-14
1
-0/+65