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* src/main.c: It's summer somewhere...P. J. McDermott2013-03-051-5/+19
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* Change the viewport size.P. J. McDermott2013-03-052-3/+3
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* src/main.c: Make demo day length less hardcoded.P. J. McDermott2013-03-041-5/+7
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* src/area.c: Disable RLE on area layers.P. J. McDermott2013-03-041-2/+1
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This mostly fixes the performance regression introduced by merging the palette cycling and map movement demos. I removed the 10-ms delay between frames in the demo and tested the framerates: Test Framerate with RLE (fps) Framerate without RLE (fps) 1 160.306202859 1730.255164034 2 142.599639495 1758.024691358 3 167.588560668 1797.97979798 4 162.279202279 1764.560099133 5 157.278550917 1625.570776256 avg 158.010431244 1735.278105752 I then restored the delay and watched the CPU usage: CPU usage with RLE CPU usage without RLE ~9.00% ~1.00% This is happening because we're now cycling palettes each frame and, as a result, SDL needs to decode and encode the surfaces each frame to map palettes (though I'm not sure why it needs a decoded surface just to map palettes). (Normally, we probably wouldn't cycle palettes /each frame/, so this is something of an extreme case.) See for example the SDL_UnRLESurface() call at line 551 of src/video/SDL_pixels.c in SDL 1.2.15.
* Add a sprite color to palettes.P. J. McDermott2013-03-045-2/+10
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* Support palette cycling in area layers.P. J. McDermott2013-03-043-37/+18
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* src/main.c: Merge palette cycling & walking demos.P. J. McDermott2013-03-041-106/+60
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* Make palette cycling a real part of the engine.P. J. McDermott2013-03-044-95/+180
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* src/main.c: Tweak cosine palette cycling macro.P. J. McDermott2013-03-041-4/+19
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* Add generated 58-color palettes.P. J. McDermott2013-03-044-0/+244
| | | | | | | day.gpl: the set of colors used by the forest tileset. night.gpl: day.gpl with 25.0% of red, 25.0% of green, and 50.0% of blue. eve.gpl: day.gpl with 87.5% of red, 62.5% of green, and 62.5% of blue. morn.gpl: day.gpl with 100% of red, 87.5% of green, and 62.5% of blue.
* data/tilesets/collision.tsx: Fix image source.P. J. McDermott2013-03-031-1/+1
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* data/maps/forest1-8bit.tmx: Add palette refs.P. J. McDermott2013-03-031-1/+8
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* Add a default map palette.P. J. McDermott2013-03-032-3/+19
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* Support palette properties in maps.P. J. McDermott2013-03-032-5/+89
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* src/resources/palette.c: Fix EOF handling.P. J. McDermott2013-03-031-0/+3
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* src/main.c: Run morn->day->eve->night cycle.P. J. McDermott2013-03-021-34/+97
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* Write a GIMP palette parser.P. J. McDermott2013-03-023-1/+183
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* src/main.c: Run day/night cycle on minutes clock.P. J. McDermott2013-03-021-29/+41
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* src/main.c: Use cosine curve for day-night cycle.P. J. McDermott2013-03-021-7/+23
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* src/main.c: Run a day->night palette cycling demo.P. J. McDermott2013-03-021-10/+30
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* src/area.c: Split up area_new().P. J. McDermott2013-03-022-12/+25
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* src/resources/image.c: Clean up palette debugging.P. J. McDermott2013-02-241-9/+13
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* Optionally list palette colors of loaded images.P. J. McDermott2013-02-222-3/+28
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* Clean up dirstamp for data/tilesets/.P. J. McDermott2013-02-223-0/+4
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* configure.ac: Add an AC_CONFIG_AUX_DIR() macro.P. J. McDermott2013-02-221-0/+1
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* Define installation directory preprocessor macros.P. J. McDermott2013-02-204-1/+13
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* Prevent segmentation faults in some places.P. J. McDermott2013-02-202-3/+24
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* Organize maps in their own directory.P. J. McDermott2013-02-207-9/+29
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* Improve build system.P. J. McDermott2013-02-209-18/+52
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* .gitignore: Update.P. J. McDermott2013-02-201-0/+3
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* Distribute headers and data.P. J. McDermott2013-02-203-10/+21
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* Clean up some "#if 0" conditions.P. J. McDermott2013-02-195-217/+15
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* Disable TMX parser debugging noise by default.P. J. McDermott2013-02-193-0/+90
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* Enable and fix a bunch of GCC warnings.P. J. McDermott2013-02-1910-18/+29
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* Try to get some small performance improvements.P. J. McDermott2013-02-192-2/+3
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* Enable more GCC warnings.P. J. McDermott2013-02-192-1/+5
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* src/area.c: Consolidate area layer creation code.P. J. McDermott2013-02-191-38/+16
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* data/forest1-8bit.tmx: Add.P. J. McDermott2013-02-191-0/+63
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* Limit surfaces to 8 bpp. Set keys and palettes.P. J. McDermott2013-02-194-30/+74
| | | | Also clean up main() a bit more.
* Add struct map * member to struct area.P. J. McDermott2013-02-193-24/+26
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* Merge src/layer.h into src/area.h.P. J. McDermott2013-02-193-13/+6
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* Consolidate area layers a bit.P. J. McDermott2013-02-192-28/+30
| | | | Statically blit together as much as possible before rendering.
* Adjust height of demo "sprite".P. J. McDermott2013-02-191-3/+3
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* Make demo smoother.P. J. McDermott2013-02-191-16/+16
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* Improve demo and clean up main().P. J. McDermott2013-02-192-153/+58
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* Attempt to store surfaces in video memory.P. J. McDermott2013-02-192-2/+2
| | | | This shouldn't noticably affect performance on any modern PC.
* configure.ac: Check for inttypes.h.P. J. McDermott2013-02-191-0/+1
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* Fix graphics glitch with negative viewport coords.P. J. McDermott2013-02-192-15/+34
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* Implement and test renderer.P. J. McDermott2013-02-194-15/+222
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* Make the tileset firstgid a Uint32.P. J. McDermott2013-02-184-5/+31
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