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author | P. J. McDermott <pjm@nac.net> | 2013-11-16 01:02:17 (EST) |
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committer | P. J. McDermott <pjm@nac.net> | 2013-11-16 01:02:17 (EST) |
commit | 48cce04f85c7b49ab817c0001c636d9d4ffd299f (patch) | |
tree | 45c7ea56ed5b230402c7127e71dba551992b03be /src/game.c | |
parent | af6c4ffbccfbdfe3f9e260ba679886364c727c41 (diff) | |
download | overworld-rpg-48cce04f85c7b49ab817c0001c636d9d4ffd299f.zip overworld-rpg-48cce04f85c7b49ab817c0001c636d9d4ffd299f.tar.gz overworld-rpg-48cce04f85c7b49ab817c0001c636d9d4ffd299f.tar.bz2 |
Add code to load and initialize games.
Diffstat (limited to 'src/game.c')
-rw-r--r-- | src/game.c | 50 |
1 files changed, 50 insertions, 0 deletions
diff --git a/src/game.c b/src/game.c new file mode 100644 index 0000000..ab58eb4 --- /dev/null +++ b/src/game.c @@ -0,0 +1,50 @@ +/* + * Copyright (C) 2013 Patrick "P. J." McDermott + * + * This program is free software: you can redistribute it and/or modify + * it under the terms of the GNU Lesser General Public License as + * published by the Free Software Foundation, either version 3 of the + * License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this program. If not, see + * <http://www.gnu.org/licenses/>. + */ + +#include "script.h" +#include "logging.h" +#include "game.h" + +struct game * +game_load(const char *dirname) +{ + struct game *g; + char *path; + + g = malloc(sizeof(*g)); + if (g == NULL) { + err(1, "Failed to allocate game"); + } + g->dirname = dirname; + + path = malloc(strlen(dirname) + strlen("init.lua") + 2); + if (path == NULL) { + err(1, "Failed to allocate game"); + } + sprintf(path, "%s/%s", dirname, "init.lua"); + g->init_script = script_load(path); + free(path); + + return g; +} + +void +game_run(struct game *g) +{ + script_call(g->init_script, "on_init"); +} |