Commit message (Collapse) | Author | Age | Files | Lines | |
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* | Revert "char/enemy: Try to fix movement lag" | P. J. McDermott | 2021-08-19 | 3 | -18/+2 |
| | | | | This reverts commit 09775804429ccd7486419b4c539581d6f70e193d. | ||||
* | Revert "char/enemy: Try to fix movement lag" | P. J. McDermott | 2021-08-19 | 1 | -35/+36 |
| | | | | This reverts commit 44a31faf04009ee147f1e2fbf3ba3cab9fd13b12. | ||||
* | char/enemy: Try to fix movement lag | P. J. McDermott | 2021-08-19 | 1 | -36/+35 |
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* | char/enemy: Try to fix movement lag | P. J. McDermott | 2021-08-19 | 3 | -2/+18 |
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* | char/enemy: Fix movement upon collision after turn | P. J. McDermott | 2021-08-19 | 1 | -0/+30 |
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* | menu: Debugging | P. J. McDermott | 2021-08-19 | 1 | -1/+1 |
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* | char/enemy: Resume movement after stopping | P. J. McDermott | 2021-08-19 | 1 | -6/+17 |
| | | | | | If backed into a dead end by an ally, wait for the ally to leave then resume movement. | ||||
* | char/enemy: Add collision avoidance | P. J. McDermott | 2021-08-19 | 1 | -0/+19 |
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* | char/enemy: Add room for pointer in method decls | P. J. McDermott | 2021-08-19 | 1 | -8/+8 |
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* | char/enemy: Store allies array | P. J. McDermott | 2021-08-19 | 3 | -6/+14 |
| | | | | And fix variable name. | ||||
* | game: Separate player struct from enemies array | P. J. McDermott | 2021-08-19 | 1 | -13/+19 |
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* | menu: Debugging | P. J. McDermott | 2021-08-19 | 1 | -4/+4 |
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* | Revert "char/enemy: Make a linked list of enemy chars" | P. J. McDermott | 2021-08-19 | 3 | -54/+56 |
| | | | | This reverts commit b1fbb0b1c078e82a651181101fed9d6742164e0b. | ||||
* | Revert "char/enemy: Add room for pointer in method decls" | P. J. McDermott | 2021-08-19 | 1 | -8/+8 |
| | | | | This reverts commit ad6baa8005d083b5dbe8b4c3a68808b1819cd6ae. | ||||
* | Revert "char/enemy: Add collision avoidance" | P. J. McDermott | 2021-08-19 | 1 | -13/+0 |
| | | | | This reverts commit 7a252a42c4ec1a0116f7eff5727afcda3c5aba22. | ||||
* | char/enemy: Add collision avoidance | P. J. McDermott | 2021-08-19 | 1 | -0/+13 |
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* | char/enemy: Add room for pointer in method decls | P. J. McDermott | 2021-08-18 | 1 | -8/+8 |
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* | char/enemy: Invert wall check logic | P. J. McDermott | 2021-08-18 | 1 | -4/+6 |
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* | char/enemy: Make a linked list of enemy chars | P. J. McDermott | 2021-08-18 | 3 | -56/+54 |
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* | Revert "game: Slow down on enemy collision" | P. J. McDermott | 2021-08-18 | 1 | -6/+2 |
| | | | | This reverts commit 74904bd7f54e63c1068a8165a71940866205dfbe. | ||||
* | Revert "char/char: Add debugging info" | P. J. McDermott | 2021-08-18 | 1 | -3/+0 |
| | | | | This reverts commit 459c30627d9a2192d0f79280efaafc1d3a737be5. | ||||
* | game: Slow down on enemy collision | P. J. McDermott | 2021-08-18 | 1 | -2/+6 |
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* | char/char: Add debugging info | P. J. McDermott | 2021-08-18 | 1 | -0/+3 |
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* | char: Add collision detection/handling | P. J. McDermott | 2021-08-10 | 6 | -0/+49 |
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* | char/enemy: Expose random positioning function | P. J. McDermott | 2021-08-10 | 2 | -5/+14 |
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* | char/enemy: Fix closeness check | P. J. McDermott | 2021-08-10 | 1 | -1/+1 |
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* | menu: Add enemies text widget | P. J. McDermott | 2021-08-10 | 1 | -12/+57 |
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* | game: Create multiple enemies | P. J. McDermott | 2021-08-10 | 3 | -37/+64 |
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* | menu: Store size by index | P. J. McDermott | 2021-08-10 | 1 | -4/+4 |
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* | Revert "menu: Debugging" | P. J. McDermott | 2021-08-10 | 1 | -3/+3 |
| | | | | This reverts commit bea477939db550d942fbca55a6270ff4aa5698ca. | ||||
* | menu: Debugging | P. J. McDermott | 2021-08-10 | 1 | -3/+3 |
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* | char/char: Decrement travel before step method | P. J. McDermott | 2021-08-10 | 1 | -2/+2 |
| | | | | Also fix some assignment alignment. | ||||
* | char/enemy: Don't turn in ALL the directions | P. J. McDermott | 2021-08-09 | 1 | -0/+1 |
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* | char: Add turn method | P. J. McDermott | 2021-08-09 | 4 | -0/+21 |
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* | char/enemy: Fix anti-backtracking | P. J. McDermott | 2021-08-09 | 1 | -1/+11 |
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* | char: Add a step method | P. J. McDermott | 2021-08-09 | 4 | -13/+22 |
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* | char: Notify update method if completed turn | P. J. McDermott | 2021-08-08 | 1 | -0/+2 |
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* | char/enemy: New character | P. J. McDermott | 2021-08-08 | 5 | -0/+170 |
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* | char/player: Prune #include directives | P. J. McDermott | 2021-08-08 | 1 | -4/+1 |
| | | | | And re-align assignments. | ||||
* | char: Notify update method if completed step | P. J. McDermott | 2021-08-08 | 3 | -3/+5 |
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* | char: New "class", absorbing player | P. J. McDermott | 2021-08-08 | 8 | -427/+563 |
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* | player: Remove unnecessary function | P. J. McDermott | 2021-08-08 | 1 | -10/+4 |
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* | game: Add win condition | P. J. McDermott | 2021-08-08 | 1 | -14/+41 |
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* | player: Reveal map | P. J. McDermott | 2021-08-08 | 1 | -2/+21 |
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* | maze: Optionally hide unseen walls | P. J. McDermott | 2021-08-08 | 4 | -8/+74 |
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* | game: Implement fog of war | P. J. McDermott | 2021-08-08 | 2 | -2/+77 |
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* | player: Add vector getter | P. J. McDermott | 2021-08-08 | 2 | -0/+20 |
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* | player: Fix eyes masking | P. J. McDermott | 2021-08-08 | 1 | -2/+2 |
| | | | | Wow. | ||||
* | player: Don't spin 270 degrees | P. J. McDermott | 2021-08-08 | 1 | -1/+8 |
| | | | | Turning from left to up spins 270 degrees. Make it 90 degrees. | ||||
* | player: Fix face turning | P. J. McDermott | 2021-08-08 | 1 | -19/+37 |
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