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author | P. J. McDermott <pj@pehjota.net> | 2021-08-18 16:40:08 (EDT) |
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committer | P. J. McDermott <pj@pehjota.net> | 2021-08-18 16:40:08 (EDT) |
commit | 1b5817ea5fe469f9001e09acd8e9468c87aea2a0 (patch) | |
tree | 27249a38387828b922dad3b88a8ee55f1949ec83 | |
parent | 23ee8d5c17b32e18f19d392b64bc96270731ae0e (diff) | |
download | mazefight-1b5817ea5fe469f9001e09acd8e9468c87aea2a0.zip mazefight-1b5817ea5fe469f9001e09acd8e9468c87aea2a0.tar.gz mazefight-1b5817ea5fe469f9001e09acd8e9468c87aea2a0.tar.bz2 |
Revert "game: Slow down on enemy collision"
This reverts commit 74904bd7f54e63c1068a8165a71940866205dfbe.
-rw-r--r-- | src/game.c | 8 |
1 files changed, 2 insertions, 6 deletions
@@ -249,12 +249,8 @@ mf_game(long seed, int size, int fow, int reveal, int enemies, } for (i = 1; i < 1 + enemies; ++i) { for (j = i + 1; j < 1 + enemies; ++j) { - if (mf_char_collision(chars[i], - chars[j], - SDL_TRUE) - == SDL_TRUE) { - fr = 1; - } + mf_char_collision(chars[i], chars[j], + SDL_TRUE); } } mf_char_get_vector(chars[0], &game.player_cx, |