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author | P. J. McDermott <pj@pehjota.net> | 2021-08-19 17:42:27 (EDT) |
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committer | P. J. McDermott <pj@pehjota.net> | 2021-08-19 17:42:27 (EDT) |
commit | 7a2a4e59c299473d60bceb4d51be470feff866e8 (patch) | |
tree | d055629b89f37f7dd81aa81b9186fce4978048c5 | |
parent | 2aba6b402b43877dcd7d42c51df8e91bd355b32d (diff) | |
download | mazefight-7a2a4e59c299473d60bceb4d51be470feff866e8.zip mazefight-7a2a4e59c299473d60bceb4d51be470feff866e8.tar.gz mazefight-7a2a4e59c299473d60bceb4d51be470feff866e8.tar.bz2 |
Revert "char/enemy: Try to fix movement lag"
This reverts commit 09775804429ccd7486419b4c539581d6f70e193d.
-rw-r--r-- | src/char.h | 3 | ||||
-rw-r--r-- | src/char/enemy.c | 14 | ||||
-rw-r--r-- | src/game.c | 3 |
3 files changed, 2 insertions, 18 deletions
@@ -54,7 +54,4 @@ mf_player_key_event(struct mf_char *c, SDL_Event *e); void mf_enemy_random_jump(struct mf_char *c, int maze_size); -int -mf_enemy_postupdate(struct mf_char *c); - #endif /* MF_CHAR_H */ diff --git a/src/char/enemy.c b/src/char/enemy.c index 3f9f994..eeda38d 100644 --- a/src/char/enemy.c +++ b/src/char/enemy.c @@ -133,12 +133,12 @@ _mf_enemy_turn(struct mf_char *c) if (e->allies[i]->cur_x == c->cur_x + dx && e->allies[i]->cur_y == c->cur_y + dy) { /* Another enemy currently in this direction */ - return _mf_enemy_step(c); + return 0; } if (e->allies[i]->new_x == c->cur_x + dx && e->allies[i]->new_y == c->cur_y + dy) { /* Another enemy moving in this direction */ - return _mf_enemy_step(c); + return 0; } } @@ -240,13 +240,3 @@ mf_enemy_random_jump(struct mf_char *c, int maze_size) c->cur_x = rand() / (RAND_MAX / maze_size); c->cur_y = rand() / (RAND_MAX / maze_size); } - -int -mf_enemy_postupdate(struct mf_char *c) -{ - if (c->travel == 0 && c->turning == 0) { - return _mf_enemy_turn(c); - } else { - return 0; - } -} @@ -251,9 +251,6 @@ mf_game(long seed, int size, int fow, int reveal, int enemies, mf_char_update(chars[i]); } for (i = 0; i < enemies; ++i) { - mf_enemy_postupdate(chars[i]); - } - for (i = 0; i < enemies; ++i) { for (j = i + 1; j < enemies; ++j) { mf_char_collision(chars[i], chars[j], SDL_TRUE); |