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/*
* Copyright (C) 2021 P. J. McDermott
*
* This file is part of Dodge Balls
*
* Dodge Balls is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Dodge Balls is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with Dodge Balls. If not, see <http://www.gnu.org/licenses/>.
*/
#include <SDL.h>
#include <SDL_ttf.h>
#include <stdlib.h>
#include "game.h"
#include "main-menu.h"
#include "main.h"
#include "output.h"
void
db_main_menu(void)
{
const char *games_dir;
const char *fonts_dir;
SDL_Window *window;
SDL_Renderer *renderer;
SDL_Texture *texture;
struct db_game **games;
int n;
int i;
games_dir = db_get_games_dir();
fonts_dir = db_get_fonts_dir();
window = db_get_window();
renderer = db_get_renderer();
texture = db_get_texture();
/* Find games */
n = db_games_find(games_dir, &games);
if (n > 0) {
printf("%d games:\n", n);
for (i = 0; i < n; ++i) {
printf("\t%s - %s\n", db_game_get_name(games[i]),
db_game_get_desc(games[i]));
db_game_free(games[i]);
}
free(games);
}
SDL_SetRenderDrawColor(renderer, 0x7F, 0x7F, 0x7F, 0xFF);
SDL_RenderClear(renderer);
SDL_RenderPresent(renderer);
SDL_Delay(1000);
}
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