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authorP. J. McDermott <pj@pehjota.net>2021-03-18 14:35:11 (EDT)
committer P. J. McDermott <pj@pehjota.net>2021-03-18 14:36:24 (EDT)
commit6178e8fabf13d2e0074f3d9ef5c48b2a77c42c2c (patch)
treeea81c9a32c58ad45069880c8d4d30557a3ff34e9 /src/main-menu.c
parent31e57879b75af60667f6c07e448e1571eae164cb (diff)
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db_main_menu(): New function
Factored out of main()
Diffstat (limited to 'src/main-menu.c')
-rw-r--r--src/main-menu.c63
1 files changed, 63 insertions, 0 deletions
diff --git a/src/main-menu.c b/src/main-menu.c
new file mode 100644
index 0000000..f3e46bf
--- /dev/null
+++ b/src/main-menu.c
@@ -0,0 +1,63 @@
+/*
+ * Copyright (C) 2021 P. J. McDermott
+ *
+ * This file is part of Dodge Balls
+ *
+ * Dodge Balls is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation, either version 3 of the License, or
+ * (at your option) any later version.
+ *
+ * Dodge Balls is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with Dodge Balls. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+#include <SDL.h>
+#include <SDL_ttf.h>
+#include <stdlib.h>
+#include "game.h"
+#include "main-menu.h"
+#include "main.h"
+#include "output.h"
+
+void
+db_main_menu(void)
+{
+ const char *games_dir;
+ const char *fonts_dir;
+ SDL_Window *window;
+ SDL_Renderer *renderer;
+ SDL_Texture *texture;
+ struct db_game **games;
+ int n;
+ int i;
+
+ games_dir = db_get_games_dir();
+ fonts_dir = db_get_fonts_dir();
+
+ window = db_get_window();
+ renderer = db_get_renderer();
+ texture = db_get_texture();
+
+ /* Find games */
+ n = db_games_find(games_dir, &games);
+ if (n > 0) {
+ printf("%d games:\n", n);
+ for (i = 0; i < n; ++i) {
+ printf("\t%s - %s\n", db_game_get_name(games[i]),
+ db_game_get_desc(games[i]));
+ db_game_free(games[i]);
+ }
+ free(games);
+ }
+
+ SDL_SetRenderDrawColor(renderer, 0x7F, 0x7F, 0x7F, 0xFF);
+ SDL_RenderClear(renderer);
+ SDL_RenderPresent(renderer);
+ SDL_Delay(1000);
+}