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/*
 * Copyright (C) 2021  P. J. McDermott
 *
 * This file is part of Dodge Balls
 *
 * Dodge Balls is free software: you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation, either version 3 of the License, or
 * (at your option) any later version.
 *
 * Dodge Balls is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with Dodge Balls.  If not, see <http://www.gnu.org/licenses/>.
 */

#include <stdlib.h>
#include "level.h"
#include "output.h"

struct db_level {
	char            *game_id;
	char            *level_id;
	struct db_level *next;
};

struct db_level *
db_level_new(const char *game_id, const char *level_id, struct db_level *prev)
{
	struct db_level *level;

	level = calloc(1, sizeof(*level));
	if (level == NULL) {
		db_err("Failed to allocate memory");
		return NULL;
	}

	level->game_id  = strdup(game_id);
	level->level_id = strdup(level_id);

	if (prev != NULL) {
		prev->next = level;
	}

	return level;
}