/* * Copyright (C) 2021 P. J. McDermott * * This file is part of Dodge Balls * * Dodge Balls is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * Dodge Balls is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with Dodge Balls. If not, see . */ #include #include "level.h" #include "output.h" struct db_level { char *game_id; char *level_id; struct db_level *next; }; struct db_level * db_level_new(const char *game_id, const char *level_id, struct db_level *prev) { struct db_level *level; level = calloc(1, sizeof(*level)); if (level == NULL) { db_err("Failed to allocate memory"); return NULL; } level->game_id = strdup(game_id); level->level_id = strdup(level_id); if (prev != NULL) { prev->next = level; } return level; }