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/*
 * Copyright (C) 2021  P. J. McDermott
 *
 * This file is part of Dodge Balls
 *
 * Dodge Balls is free software: you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation, either version 3 of the License, or
 * (at your option) any later version.
 *
 * Dodge Balls is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with Dodge Balls.  If not, see <http://www.gnu.org/licenses/>.
 */

#ifndef DB_BALL_H_
#define DB_BALL_H_

#include "map.h"
#include "tileset.h"

struct db_ball;

struct db_ball *db_ball_new(int x, int y, int r, int a, int d, int sr, double s,
		struct db_tileset *tilesets, int gid, struct db_map *map,
		struct db_ball *prev);
void db_balls_move(struct db_ball *ball);
void db_balls_collisions(struct db_ball *ball_head);
int db_balls_player_collisions(struct db_ball *ball_head,
		int player_x, int player_y, int player_r)
	__attribute__((__pure__));
void db_balls_render(struct db_ball *ball, SDL_Renderer *renderer);

#endif  /* DB_BALL_H_ */