/* * Copyright (C) 2021 P. J. McDermott * * This file is part of Dodge Balls * * Dodge Balls is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * Dodge Balls is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with Dodge Balls. If not, see . */ #ifndef DB_BALL_H_ #define DB_BALL_H_ #include "map.h" #include "tileset.h" struct db_ball; struct db_ball *db_ball_new(int x, int y, int r, int a, int d, int sr, double s, struct db_tileset *tilesets, int gid, struct db_map *map, struct db_ball *prev); void db_balls_move(struct db_ball *ball); void db_balls_collisions(struct db_ball *ball_head); int db_balls_player_collisions(struct db_ball *ball_head, int player_x, int player_y, int player_r) __attribute__((__pure__)); void db_balls_render(struct db_ball *ball, SDL_Renderer *renderer); #endif /* DB_BALL_H_ */