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authorPatrick McDermott <patrick.mcdermott@libiquity.com>2021-03-16 06:03:44 (EDT)
committer Patrick McDermott <patrick.mcdermott@libiquity.com>2021-03-16 06:03:44 (EDT)
commit331d7f379e1ab68ad2e002284101ee670445e178 (patch)
tree9209bf69d244b0516406b2e9a5612f78e687ba28 /games
parent502f1bffc4a2b4cc6358770a563b03af7dc7f8b1 (diff)
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build: Link rather than copy game data
Diffstat (limited to 'games')
-rw-r--r--games/classic/local.mk3
1 files changed, 2 insertions, 1 deletions
diff --git a/games/classic/local.mk b/games/classic/local.mk
index ee679fb..46424a6 100644
--- a/games/classic/local.mk
+++ b/games/classic/local.mk
@@ -24,7 +24,8 @@ nodist_games_classic_DATA = \
# To run in place, the engine needs game data in the build directory, which may
# be different from the source directory.
$(dist_games_classic_DATA) $(dist_noinst_DATA): %reldir%/$(am__dirstamp)
- $(AM_V_GEN)[ x"$(srcdir)" = x"$(builddir)" ] || cp "$(srcdir)/$@" "$@"
+ $(AM_V_GEN)[ x"$(srcdir)" = x"$(builddir)" ] || \
+ $(LN_S) "$(abs_srcdir)/$@" "$@"
%reldir%/$(am__dirstamp):
@$(MKDIR_P) %reldir%
@: > %reldir%/$(am__dirstamp)