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games_classicdir = $(gamesdir)/classic
dist_games_classic_DATA = \
%reldir%/game.xml \
%reldir%/icon.tmx \
%reldir%/level01.tmx \
%reldir%/level02.tmx \
%reldir%/level03.tmx \
%reldir%/level04.tmx \
%reldir%/level05.tmx \
%reldir%/level06.tmx \
%reldir%/level07.tmx \
%reldir%/level08.tmx \
%reldir%/level09.tmx \
%reldir%/level10.tmx \
%reldir%/tileset.tsx
dist_noinst_DATA = \
%reldir%/tileset.xcf
nodist_games_classic_DATA = \
%reldir%/tileset.png
# To run in place, the engine needs game data in the build directory, which may
# be different from the source directory.
$(dist_games_classic_DATA) $(dist_noinst_DATA): %reldir%/$(am__dirstamp)
$(AM_V_GEN)[ x"$(srcdir)" = x"$(builddir)" ] || cp "$(srcdir)/$@" "$@"
%reldir%/$(am__dirstamp):
@$(MKDIR_P) %reldir%
@: > %reldir%/$(am__dirstamp)
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