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author | P. J. McDermott <pj@pehjota.net> | 2021-03-25 18:11:42 (EDT) |
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committer | P. J. McDermott <pj@pehjota.net> | 2021-03-25 18:11:42 (EDT) |
commit | a100e53c440f86e8e49ce7018808722cfeccb13d (patch) | |
tree | e4908d232a35c3aa05dfc3fa9dbc0b243346b6c9 | |
parent | 0d6035d5b21f4a43d2f10096b9028e6ecce39410 (diff) | |
download | dodge-balls-a100e53c440f86e8e49ce7018808722cfeccb13d.zip dodge-balls-a100e53c440f86e8e49ce7018808722cfeccb13d.tar.gz dodge-balls-a100e53c440f86e8e49ce7018808722cfeccb13d.tar.bz2 |
map: Add accessor functions
-rw-r--r-- | src/map.c | 139 | ||||
-rw-r--r-- | src/map.h | 7 |
2 files changed, 90 insertions, 56 deletions
@@ -737,62 +737,6 @@ _db_tmx_map_start(void *pv, const char *name, const char **attr) } } -static int -_db_map_render_layer(struct db_map *map, struct db_map_layer *layer, - SDL_Renderer *renderer) -{ - int i; - int gid; - SDL_Rect layer_rect; - - for (i = 0; i < map->w * map->h; ++i) { - gid = layer->tiles[i]; - if (gid == 0) { - continue; - } - layer_rect.x = map->tw * (i % map->w); - layer_rect.y = map->th * (i / map->w); - layer_rect.w = map->tw; - layer_rect.h = map->th; - db_tile_render(map->tileset_head, renderer, gid, &layer_rect); - } - - return 0; -} - -SDL_Texture * -db_map_render(struct db_map *map, SDL_Renderer *renderer) -{ - SDL_Texture *texture; - SDL_Texture *old_target; - struct db_map_layer *layer; - - texture = SDL_CreateTexture(renderer, SDL_PIXELFORMAT_RGBA8888, - SDL_TEXTUREACCESS_TARGET, map->w * map->tw, - map->h * map->th); - old_target = SDL_GetRenderTarget(renderer); - SDL_SetRenderTarget(renderer, texture); - if (SDL_SetRenderDrawColor(renderer, - map->bg_r, map->bg_g, map->bg_b, 0xFF) != 0) { - db_err("Failed to set drawing color (%s)", SDL_GetError()); - return NULL; - } - if (SDL_RenderClear(renderer) != 0) { - db_err("Failed to clear texture (%s)", SDL_GetError()); - return NULL; - } - - for (layer = map->layer_head; layer != NULL; layer = layer->next) { - if (_db_map_render_layer(map, layer, renderer) != 0) { - return NULL; - } - } - - SDL_SetRenderTarget(renderer, old_target); - - return texture; -} - struct db_map * db_map_new(const char *game_id, const char *level_id) { @@ -884,3 +828,86 @@ db_map_new(const char *game_id, const char *level_id) return map; } + +static int +_db_map_render_layer(struct db_map *map, struct db_map_layer *layer, + SDL_Renderer *renderer) +{ + int i; + int gid; + SDL_Rect layer_rect; + + for (i = 0; i < map->w * map->h; ++i) { + gid = layer->tiles[i]; + if (gid == 0) { + continue; + } + layer_rect.x = map->tw * (i % map->w); + layer_rect.y = map->th * (i / map->w); + layer_rect.w = map->tw; + layer_rect.h = map->th; + db_tile_render(map->tileset_head, renderer, gid, &layer_rect); + } + + return 0; +} + +SDL_Texture * +db_map_render(struct db_map *map, SDL_Renderer *renderer) +{ + SDL_Texture *texture; + SDL_Texture *old_target; + struct db_map_layer *layer; + + texture = SDL_CreateTexture(renderer, SDL_PIXELFORMAT_RGBA8888, + SDL_TEXTUREACCESS_TARGET, map->w * map->tw, + map->h * map->th); + old_target = SDL_GetRenderTarget(renderer); + SDL_SetRenderTarget(renderer, texture); + if (SDL_SetRenderDrawColor(renderer, + map->bg_r, map->bg_g, map->bg_b, 0xFF) != 0) { + db_err("Failed to set drawing color (%s)", SDL_GetError()); + return NULL; + } + if (SDL_RenderClear(renderer) != 0) { + db_err("Failed to clear texture (%s)", SDL_GetError()); + return NULL; + } + + for (layer = map->layer_head; layer != NULL; layer = layer->next) { + if (_db_map_render_layer(map, layer, renderer) != 0) { + return NULL; + } + } + + SDL_SetRenderTarget(renderer, old_target); + + return texture; +} + +struct db_tileset * +db_map_get_tilesets(struct db_map *map) +{ + return map->tileset_head; +} + +void +db_map_get_player(struct db_map *map, int *x, int *y, int *r) +{ + *x = map->player_x; + *y = map->player_y; + *r = map->player_r; +} + +void +db_map_get_target(struct db_map *map, int *x, int *y, int *r) +{ + *x = map->target_x; + *y = map->target_y; + *r = map->target_r; +} + +struct db_ball *db_map_get_balls(struct db_map *map) +{ + return map->ball_head; +} @@ -21,10 +21,17 @@ #define DB_MAP_H_ #include <SDL.h> +#include "tileset.h" struct db_map; struct db_map *db_map_new(const char *game_id, const char *level_id); SDL_Texture *db_map_render(struct db_map *map, SDL_Renderer *renderer); +struct db_tileset *db_map_get_tilesets(struct db_map *map) + __attribute__((__pure__)); +void db_map_get_player(struct db_map *map, int *x, int *y, int *r); +void db_map_get_target(struct db_map *map, int *x, int *y, int *r); +struct db_ball *db_map_get_balls(struct db_map *map) + __attribute__((__pure__)); #endif /* DB_MAP_H_ */ |