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authorP. J. McDermott <pj@pehjota.net>2021-03-20 16:16:21 (EDT)
committer P. J. McDermott <pj@pehjota.net>2021-03-20 16:16:21 (EDT)
commit5a36d153a274978dcf18a9ceda28929f7998a562 (patch)
treeee16d539e5ecd0593ed82e9fe14e4e4b2dfd3507
parentc61639e4ee50c5394003d135c05469240fcd62fe (diff)
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db_game_play(), db_level_play(): New stub funcs
-rw-r--r--src/game.c7
-rw-r--r--src/game.h3
-rw-r--r--src/level.c11
-rw-r--r--src/level.h3
-rw-r--r--src/main-menu.c6
5 files changed, 28 insertions, 2 deletions
diff --git a/src/game.c b/src/game.c
index 0cab8e5..a94c401 100644
--- a/src/game.c
+++ b/src/game.c
@@ -17,6 +17,7 @@
* along with Dodge Balls. If not, see <http://www.gnu.org/licenses/>.
*/
+#include <SDL.h>
#include <expat.h>
#include <dirent.h>
#include <stdio.h>
@@ -459,6 +460,12 @@ db_game_get_desc(struct db_game *game)
return game->desc;
}
+int
+db_game_play(SDL_Renderer *renderer, struct db_game *game)
+{
+ return db_level_play(renderer, game->level_head);
+}
+
void
db_game_free(struct db_game *game)
{
diff --git a/src/game.h b/src/game.h
index 8065105..3e6f4b2 100644
--- a/src/game.h
+++ b/src/game.h
@@ -20,6 +20,8 @@
#ifndef DB_GAME_H_
#define DB_GAME_H_
+#include <SDL.h>
+
struct db_game;
int db_games_find(const char *games_dir, struct db_game ***games);
@@ -27,6 +29,7 @@ const char *db_game_get_name(struct db_game *game)
__attribute__((__pure__));
const char *db_game_get_desc(struct db_game *game)
__attribute__((__pure__));
+int db_game_play(SDL_Renderer *renderer, struct db_game *game);
void db_game_free(struct db_game *game);
#endif /* DB_GAME_H_ */
diff --git a/src/level.c b/src/level.c
index 70c7748..3738b7a 100644
--- a/src/level.c
+++ b/src/level.c
@@ -17,6 +17,7 @@
* along with Dodge Balls. If not, see <http://www.gnu.org/licenses/>.
*/
+#include <SDL.h>
#include <stdlib.h>
#include "level.h"
#include "output.h"
@@ -47,3 +48,13 @@ db_level_new(const char *game_id, const char *level_id, struct db_level *prev)
return level;
}
+
+int
+db_level_play(SDL_Renderer *renderer, struct db_level *level)
+{
+ db_dbg("Playing %s/%s", level->game_id, level->level_id);
+
+ SDL_RenderClear(renderer);
+
+ return 0;
+}
diff --git a/src/level.h b/src/level.h
index 5d1ce64..666af3c 100644
--- a/src/level.h
+++ b/src/level.h
@@ -20,9 +20,12 @@
#ifndef DB_LEVEL_H_
#define DB_LEVEL_H_
+#include <SDL.h>
+
struct db_level;
struct db_level *db_level_new(const char *game_id, const char *level_id,
struct db_level *prev);
+int db_level_play(SDL_Renderer *renderer, struct db_level *level);
#endif /* DB_LEVEL_H_ */
diff --git a/src/main-menu.c b/src/main-menu.c
index 0fbb8c8..de47174 100644
--- a/src/main-menu.c
+++ b/src/main-menu.c
@@ -96,13 +96,15 @@ _db_main_menu_action_quit(void *user_data_1 __attribute__((__unused__)),
static int
_db_main_menu_action_game(void *user_data_1, void *user_data_2)
{
+ SDL_Renderer *renderer;
struct db_game *game;
- game = user_data_2;
+ renderer = user_data_1;
+ game = user_data_2;
db_dbg("Loading game \"%s\"", db_game_get_name(game));
- return 0;
+ return db_game_play(renderer, game);
}
int