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#include <stdlib.h>
#include <unistd.h>
#include <curses.h>
#include "game.h"
#include "player.h"
#include "paddle.h"
static void wait(struct game *g);
static void input(struct game *g);
static void update(struct game *g);
static void draw(struct game *g);
struct game *
new_game(void)
{
struct game *g;
g = malloc(sizeof(*g));
if (g == NULL) {
return NULL;
}
g->players[0] = new_player(0);
g->players[1] = new_player(1);
return g;
}
void
free_game(struct game *g)
{
free_player(g->players[0]);
free_player(g->players[1]);
free(g);
}
void
run_game(struct game *g)
{
g->running = 1;
while (g->running) {
input(g);
update(g);
draw(g);
wait(g);
}
}
static void
wait(struct game *g)
{
++g;
usleep(10000);
}
static void
input(struct game *g)
{
int c;
timeout(0);
for (;;) {
c = getch();
if (c == 'q') {
g->running = 0;
} else if (c == ERR) {
break;
} else if (c == 'a') {
g->players[0]->paddle_h.dir = -1;
} else if (c == 'd') {
g->players[0]->paddle_h.dir = 1;
} else if (c == 'w') {
g->players[0]->paddle_v.dir = -1;
} else if (c == 's') {
g->players[0]->paddle_v.dir = 1;
} else if (c == KEY_LEFT) {
g->players[1]->paddle_h.dir = -1;
} else if (c == KEY_RIGHT) {
g->players[1]->paddle_h.dir = 1;
} else if (c == KEY_UP) {
g->players[1]->paddle_v.dir = -1;
} else if (c == KEY_DOWN) {
g->players[1]->paddle_v.dir = 1;
}
}
}
static void
update(struct game *g)
{
update_paddle(&g->players[0]->paddle_h);
update_paddle(&g->players[0]->paddle_v);
update_paddle(&g->players[1]->paddle_h);
update_paddle(&g->players[1]->paddle_v);
}
static void
draw(struct game *g)
{
draw_paddle(&g->players[0]->paddle_h);
draw_paddle(&g->players[0]->paddle_v);
draw_paddle(&g->players[1]->paddle_h);
draw_paddle(&g->players[1]->paddle_v);
}
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