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#include <stdlib.h>
#include <curses.h>

#include "game.h"
#include "player.h"

static void draw_paddles(struct game *g);

struct game *
new_game(void)
{
	struct game *g;

	g = malloc(sizeof(*g));
	if (g == NULL) {
		return NULL;
	}

	g->players[0] = new_player();
	g->players[1] = new_player();

	return g;
}

void
free_game(struct game *g)
{
	free_player(g->players[0]);
	free_player(g->players[1]);

	free(g);
}

void
draw_game(struct game *g)
{
	draw_paddles(g);
}

static void
draw_paddles(struct game *g)
{
	int off;
	int pos;

	/* Player 1 horizontal paddle */
	off = g->players[0]->paddle_h.pos;
	off -= g->players[0]->paddle_h.size / 2;
	for (pos = 0; pos < g->players[0]->paddle_h.size; ++pos) {
		attr_on(WA_REVERSE, NULL);
		mvprintw(23, off + pos, " ");
		attr_off(WA_REVERSE, NULL);
	}

	/* Player 1 vertical paddle */
	off = g->players[0]->paddle_v.pos;
	off -= g->players[0]->paddle_v.size / 2;
	for (pos = 0; pos < g->players[0]->paddle_v.size; ++pos) {
		attr_on(WA_REVERSE, NULL);
		mvprintw(off + pos, 1, " ");
		attr_off(WA_REVERSE, NULL);
	}

	/* Player 2 horizontal paddle */
	off = g->players[1]->paddle_h.pos;
	off -= g->players[1]->paddle_h.size / 2;
	for (pos = 0; pos < g->players[1]->paddle_h.size; ++pos) {
		attr_on(WA_REVERSE, NULL);
		mvprintw(1, off + pos, " ");
		attr_off(WA_REVERSE, NULL);
	}

	/* Player 2 vertical paddle */
	off = g->players[1]->paddle_v.pos;
	off -= g->players[1]->paddle_v.size / 2;
	for (pos = 0; pos < g->players[1]->paddle_v.size; ++pos) {
		attr_on(WA_REVERSE, NULL);
		mvprintw(off + pos, 78, " ");
		attr_off(WA_REVERSE, NULL);
	}
}