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* Don't set the running flag in wait().P. J. McDermott2013-05-201-1/+1
* Move paddle updating code into new function.P. J. McDermott2013-05-205-26/+32
* Move wait() to the end of the game loop.P. J. McDermott2013-05-201-1/+1
* Crudely limit frame rate.P. J. McDermott2013-05-201-0/+2
* Make paddles unstoppable!P. J. McDermott2013-05-203-22/+39
* Add extra padding to vertical board edges.P. J. McDermott2013-05-201-6/+6
* Limit paddle movement to game board.P. J. McDermott2013-05-201-8/+22
* Clear paddle artifacts.P. J. McDermott2013-05-201-0/+12
* Start implementing game loop.P. J. McDermott2013-05-203-4/+54
* Use ints in struct paddle.P. J. McDermott2013-05-201-9/+9
* Draw the paddles on the screen.P. J. McDermott2013-05-203-0/+56
* Setup game, player, and paddle data structures.P. J. McDermott2013-05-207-3/+137
* Initial commit.P. J. McDermott2013-05-202-0/+11