Commit message (Expand) | Author | Age | Files | Lines | |
---|---|---|---|---|---|
* | Don't set the running flag in wait(). | P. J. McDermott | 2013-05-20 | 1 | -1/+1 |
* | Move paddle updating code into new function. | P. J. McDermott | 2013-05-20 | 5 | -26/+32 |
* | Move wait() to the end of the game loop. | P. J. McDermott | 2013-05-20 | 1 | -1/+1 |
* | Crudely limit frame rate. | P. J. McDermott | 2013-05-20 | 1 | -0/+2 |
* | Make paddles unstoppable! | P. J. McDermott | 2013-05-20 | 3 | -22/+39 |
* | Add extra padding to vertical board edges. | P. J. McDermott | 2013-05-20 | 1 | -6/+6 |
* | Limit paddle movement to game board. | P. J. McDermott | 2013-05-20 | 1 | -8/+22 |
* | Clear paddle artifacts. | P. J. McDermott | 2013-05-20 | 1 | -0/+12 |
* | Start implementing game loop. | P. J. McDermott | 2013-05-20 | 3 | -4/+54 |
* | Use ints in struct paddle. | P. J. McDermott | 2013-05-20 | 1 | -9/+9 |
* | Draw the paddles on the screen. | P. J. McDermott | 2013-05-20 | 3 | -0/+56 |
* | Setup game, player, and paddle data structures. | P. J. McDermott | 2013-05-20 | 7 | -3/+137 |
* | Initial commit. | P. J. McDermott | 2013-05-20 | 7 | -0/+757 |