Commit message (Expand) | Author | Age | Files | Lines | |
---|---|---|---|---|---|
* | Move wait() to the end of the game loop. | P. J. McDermott | 2013-05-20 | 1 | -1/+1 |
* | Crudely limit frame rate. | P. J. McDermott | 2013-05-20 | 1 | -0/+2 |
* | Make paddles unstoppable! | P. J. McDermott | 2013-05-20 | 1 | -22/+36 |
* | Add extra padding to vertical board edges. | P. J. McDermott | 2013-05-20 | 1 | -6/+6 |
* | Limit paddle movement to game board. | P. J. McDermott | 2013-05-20 | 1 | -8/+22 |
* | Clear paddle artifacts. | P. J. McDermott | 2013-05-20 | 1 | -0/+12 |
* | Start implementing game loop. | P. J. McDermott | 2013-05-20 | 1 | -1/+50 |
* | Draw the paddles on the screen. | P. J. McDermott | 2013-05-20 | 1 | -0/+52 |
* | Setup game, player, and paddle data structures. | P. J. McDermott | 2013-05-20 | 1 | -0/+29 |