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[overworld](https://en.wikipedia.org/wiki/Overworld) role-playing game
engine. Written in C and designed to be visually pleasing, lightweight, and
portable. Features a resource management system (with reference counting
- and garbage collection), [Tiled](http://www.mapeditor.org/) map parser,
- [GIMP](http://www.gimp.org) palette parser, realistic and efficient
- day/night [palette cycling](https://en.wikipedia.org/wiki/Color_cycling)
- system (with linear and cosine functions), and more. Uses GNU Autoconf,
- Automake, Expat, SDL 1.2, SDL_image 1.2, and zlib.
+ and garbage collection), [Tiled](http://www.mapeditor.org/) XML map parser,
+ [GIMP](http://www.gimp.org) palette parser, tile-based and layered world map
+ renderer, realistic and efficient day/night [palette
+ cycling](https://en.wikipedia.org/wiki/Color_cycling) system (with linear
+ and cosine functions), and more. Uses GNU Autoconf, Automake, Expat, SDL,
+ SDL_image, and zlib.
* [cursespong](http://git.pehjota.net/cursespong/cursespong.git/):
An unfinshed and untitled PONG-like game written in C and using the curses
interface.