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authorP. J. McDermott <pjm@nac.net>2013-09-26 15:00:36 (EDT)
committer P. J. McDermott <pjm@nac.net>2013-09-26 15:00:36 (EDT)
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tree73d6e808f4053d36f76435f69aa7a03b1f7d20cc /projects/cgol/index.mdwn
parent7eb245d428c37fc026228f5f907b9af73355cdd3 (diff)
downloadwww-0a68458fac297c5ce577ef9973d3a291bf616490.zip
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<!--#set var="title" value="cgol (Curses Game of Life)" -->
<!--#include virtual="/includes/header.html" -->
-cgol (Curses Game of Life)
-==========================
-
cgol is an implementation of Conway's Game of Life written in C and using the
curses interface. Upon start, it generates a finite grid with a random seed
pattern. It then iterates through generations indefinitely (unless the '-n'
@@ -14,7 +11,7 @@ a game: there is no gameplay beyond the initial state, yet it can still provide
hours of fun.
Getting cgol
-------------
+============
Download or browse the repository hosted on this server:
&lt;<http://odin1.pehjota.net/git/cgol/>&gt;