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authorP. J. McDermott <pjm@nac.net>2013-09-30 13:46:59 (EDT)
committer P. J. McDermott <pjm@nac.net>2013-09-30 13:46:59 (EDT)
commitcf29488c587334874cf491a01a1f74ba3ac7de45 (patch)
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parent512a14145021dc6304f0e03a7a9386f4fca0d793 (diff)
parent6bef1357e5906d92bba0e836be5880acf47a15cc (diff)
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-<!--#set var="title" value="cgol (Curses Game of Life)" -->
-<!--#include virtual="../../includes/header.html" -->
-<h2>cgol (Curses Game of Life)</h2>
-<p>
- cgol is an implementation of Conway's Game of Life written in C and using
- the curses interface. Upon start, it generates a finite grid with a random
- seed pattern. It then iterates through generations indefinitely (unless the
- '-n' option is supplied).
-</p>
-<p>
- It was written simply for its hack value. Game of Life is a magnificent
- hack of a game: there is no gameplay beyond the initial state, yet it can
- still provide hours of fun.
-</p>
-<h3>Getting cgol</h3>
-<p>
- Download or browse the repository hosted on this server:<br>
- <a href="http://odin1.pehjota.net/git/cgol/">&lt;http://odin1.pehjota.net/git/cgol/&gt;</a>
-</p>
-<p>
- You may share and modify this software under the terms of the GNU General
- Public License, version 3 or later. See "COPYING" in the source tree for
- details.
-</p>
-<!--#include virtual="../../includes/footer.html" -->