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/*
* Copyright (C) 2013 Patrick "P. J." McDermott
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as
* published by the Free Software Foundation, either version 3 of the
* License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this program. If not, see
* <http://www.gnu.org/licenses/>.
*/
#include <SDL.h>
#include <lua.h>
#include "viewport.h"
#include "logging.h"
struct viewport *
init_viewport(Uint16 width, Uint16 height, int bpp)
{
struct viewport *vp;
vp = malloc(sizeof(*vp));
if (vp == NULL) {
err(1, "Failed to allocate viewport");
}
vp->x = 0;
vp->y = 0;
vp->w= width;
vp->h= height;
debug("Setting video mode...");
vp->screen = SDL_SetVideoMode(width, height, bpp,
SDL_HWSURFACE | SDL_DOUBLEBUF | SDL_HWPALETTE);
if (vp->screen == NULL) {
err(1, "Failed to set video mode (%s)", SDL_GetError());
}
return vp;
}
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