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#include <SDL.h>
#include "viewport.h"
#include "logging.h"
struct viewport *
init_viewport(int width, int height, int bpp)
{
struct viewport *vp;
vp = malloc(sizeof(*vp));
if (vp == NULL) {
err(1, "Failed to allocate viewport");
}
vp->x = 0;
vp->y = 0;
vp->w= width;
vp->h= height;
debug("Setting video mode...");
vp->screen = SDL_SetVideoMode(width, height, bpp,
SDL_HWSURFACE | SDL_HWPALETTE);
if (vp->screen == NULL) {
err(1, "Failed to set video mode (%s)", SDL_GetError());
}
return vp;
}
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