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#ifndef RESOURCE_MAP_H
#define RESOURCE_MAP_H
#include <SDL_stdinc.h>
#include "resource.h"
#include "image.h"
#include "layer.h"
struct tileset {
struct resource res;
char *dirname;
/* TODO: firstgid shouldn't apply to all uses of a tileset. */
int firstgid;
char *name;
int tilewidth;
int tileheight;
struct image *image;
struct tileset *next;
};
struct map {
struct resource res;
char *dirname;
int width;
int height;
int tilewidth;
int tileheight;
struct tileset *tilesets_head;
struct tileset *tilesets_tail;
struct layer *layers_head;
struct layer *layers_tail;
Uint8 *collision;
};
struct map *map_get(const char *path);
void map_free(struct map *map);
void map_add_layer(struct map *m, struct layer *l);
void map_add_tileset(struct map *m, struct tileset *t);
#endif
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