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#include <SDL.h>
#include <SDL_image.h>
#include "../logging.h"
#include "image.h"
#include "resource.h"
struct resource_table img_res;
struct image *
img_png_get(const char *path)
{
SDL_RWops *rwops;
struct image *img;
img = (struct image *) resource_get(&img_res, path);
if (img != NULL) {
resource_use((struct resource *) img);
return img;
}
img = resource_alloc(path, sizeof(*img));
rwops = SDL_RWFromFile(path, "rb");
img->image = IMG_LoadPNG_RW(rwops);
if (!img->image) {
err(1, "Failed to load image \"%s\" (%s)",
path, IMG_GetError());
}
resource_use((struct resource *) img);
resource_add(&img_res, path, (struct resource *) img);
return img;
}
void
img_png_free(struct image *image)
{
SDL_Surface *data;
if (image == NULL) {
return;
}
data = image->image;
if (resource_free(&img_res, (struct resource *) image)) {
SDL_FreeSurface(data);
}
}
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