#ifndef LAYER_H#define LAYER_H#include <SDL_stdinc.h>#if 0const int LAYER_GROUND =0;const int LAYER_OBJ_LOW =1;const int LAYER_CHAR_BOT =2;const int LAYER_OBJ_MID =3;const int LAYER_CHAR_TOP =4;const int LAYER_OBJ_HIGH =5;const int LAYER_WEATHER =6;#endifstruct layer {char*name;
Uint32 *tiles;struct layer *next;};#endif