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/*
* Copyright (C) 2013 Patrick "P. J." McDermott
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as
* published by the Free Software Foundation, either version 3 of the
* License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this program. If not, see
* <http://www.gnu.org/licenses/>.
*/
#include "resources/script.h"
#include "scripting/ffi.h"
#include "logging.h"
#include "game.h"
struct game *
game_load(const char *dirname)
{
struct game *g;
char *path;
g = malloc(sizeof(*g));
if (g == NULL) {
err(1, "Failed to allocate game");
}
g->dirname = dirname;
path = malloc(strlen(dirname) + strlen("init.lua") + 2);
if (path == NULL) {
err(1, "Failed to allocate game");
}
sprintf(path, "%s/%s", dirname, "init.lua");
g->init_script = script_get(path);
free(path);
return g;
}
void
game_run(struct game *g)
{
ffi_context_switch(g->init_script);
ffi_prepare_call("on_init");
ffi_call();
}
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