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#ifndef AREA_H
#define AREA_H
#include <SDL.h>
#include "layer.h"
#include "viewport.h"
#include "resources/map.h"
struct area {
SDL_Surface *map_layers[AREA_LAYERS_MAX];
};
struct area *area_new(struct map *map);
void render_area_to_viewport(struct area *area, struct viewport *vp);
void render_area_to_surface(struct area *area, SDL_Rect *arearect,
SDL_Surface *surface, SDL_Rect *surfacerect);
#endif
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